Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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Memory Lapse

by IGDZichu - Jam Entry

Memory Lapse is a memory-based platformer which tests the players memory and platforming abilities. Reach the exit without falling into the spikes.

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Jonathan50 says ...
Dec 13, 2016 @ 12:35am

This seems like a great game but it doesn't run under Wine on GNU/Linux. I just get this:

IGDZichu says ...
Dec 14, 2016 @ 11:24am

Hey, I've been trying to look up why and I think it might be a problem to do with GameMaker. I will keep searching to do with the error and see if I can get it working for you.

jelch says ...
Dec 16, 2016 @ 12:18am

A cool concept, but the scale of the level and the controls made it really hard for me.

IGDZichu says ...
Dec 17, 2016 @ 12:41pm

Thanks for the feedback on that jelch. It's definitely something I can learn from for future projects. Just glad you took the time to take a look and very thankful for it :)

Justin Mullin says ...
Dec 17, 2016 @ 1:48pm

Neat idea. It's brutally hard, and I don't think I have what it takes to complete it, but I appreciate the concept.

leondryaso says ...
Dec 17, 2016 @ 1:49pm

The concept is really interesting, but the level was just too big for me to remember all the spikes. Definitely a cool idea tho!

Tygrak says ...
Dec 17, 2016 @ 1:51pm

I like the graphic style. The farthest I got was to the middle of the level with the spiky drop, it is like really hard, one thing which would be really useful is a fast restart, that would take you to the beginning without the 10 seconds of waiting. By the way what is that font called, it looks really good!

Yvanor says ...
Dec 17, 2016 @ 2:09pm

Interesting game. I managed to reach the half of the level over 8 tries, but one main problem prevented me from going further: the time between each death. There is 30 seconds to wait when we die, so it gets really irritating after some time. A quick respawn option would have been welcome. Otherwise, it's a good concept which fit well with the theme. Good work !

IGDZichu says ...
Dec 17, 2016 @ 2:11pm

Thanks for all the comments so far :)

Justin, I found it hard myself as well. It was way harder than it is now and I didn't want it to be too difficult to the point where it would frustrate people. I had to take some spikes out of some areas because even I was raging XD Thanks a lot though :D

leon, I was conflicted on the level size to begin with. It was 4 times smaller to begin with, but way too easy and quick to finish. I probably should have increased the timer to help memorize where everything is. I guess I had tested it so much myself I knew where it all was.

Tygrak, thanks a lot. This is my first ludum dare and my first ever "finished" game, so art was the last thing on my mind. I wanted something playable at the very least. The spike drops were definitely a challenge for me to begin with, but I got used to the pattern.

For the fast restart, would have definitely been a good idea. I was rushing to get it all finished. Most of the main mechanics I was panicking with to the very end. I was worried I wouldn't even finish the game in time. My code was becoming a complete mess XD

The font is something I just created myself. I realize now it looks very similar to a digital clock font XD

thedashdude says ...
Dec 18, 2016 @ 8:09pm

You should have opened judging for innovation, you would have gotten good marks from me. I thought the control scheme was pretty bad though, A, D, and Space just wasn't very fluid, and the game would be hard enough without invisible spikes. As mentioned by others a quicker restart would make this game a lot better.

IGDZichu says ...
Dec 19, 2016 @ 11:19am

I didn't think it was that innovative, that's why I didn't pick it for judging XD

What would you recommend for a fluid control scheme? I had played it so many times I just got used to it.

Maybe I could have had a time based skill or something that would display all of the spikes for a second or two in a pulse like motion and then disappear again. Just wish I had time to implement extra features...

Again, time constraints prevented me from implementing such a simple feature like a quick restart. Once the judging is over, I will revisit the game and improve it :)

Docjekyll says ...
Dec 30, 2016 @ 4:58am

I love the concept. I wish the game helped me work up to the level of memorization it expects, but it was a really fun challenge.

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