Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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Mercenary: Breakout!

by dreamingdice - Jam Entry

*change log:
*Pickups now happen automaticlly rather then forcing player to click as interface was buggy (coins and potions)
*removed two attack buttons as they clogged interface, one button controls all characters now

You are traped in a dungeon guarded by evil creatures, and your only hope lies in a team of mercenaries who will struggle against all comers, laying their life down if need be....for the right price!
Use the buttons to command your team to attack, pick up gold for hiring more mercenaries, use potions to heal them and use the trap controls to protect them and hurt monsters!

This game is meant to be played on a mobile device, we have enclosed a link for playing on Desktop tho the intended use is to play on mobile.
Android APK:
Lumdum Dare users:
dreamingdice: Programing, Level Design and Game Mechanics
Paula: programing, Level Design and Game Mechanics
josep: Music

Contact info:

You will be able to play the website version on

Downloads and Links




FisherG says ...
Dec 13, 2016 @ 12:22am

I love the art, but the gameplay is too confusing. This would be good for mobile if it was simpler.

ema1ih says ...
Dec 13, 2016 @ 11:26am

I like the art and the audio :)

grena says ...
Dec 14, 2016 @ 11:29am

Art is pretty cool, but I think gameplay is a bit confusing. I think it could be nice to have some kind progressions to introduce the different elements (traps, potions, enemies..)

TheMightyTeam says ...
Dec 16, 2016 @ 8:43pm

Liked the graphics but it is extremely difficult to play.

tompudding says ...
Dec 18, 2016 @ 11:21pm

The music is brilliant, great job there. The gameplay could do with being introduced more slowly, it seems to throw you in at the deep end and I always lose pretty quickly. The animations look great though, just a few tweaks away from being awesome

Patacorow says ...
Dec 28, 2016 @ 11:42am

gameplay is a bit too confusing, but i like the graphics!

sP0CkEr2 says ...
Dec 31, 2016 @ 6:47pm

I had no idea what to do other than hire peeps. there was no indication to what was happening. artwork and music was great. nice effort.

Jan 2, 2017 @ 9:35pm

The art and animations are REALLY great! The music is cool to. Not sure if it fit the mood/style of game, but still very good. I wish there were keyboard buttons for the controls. It is pretty hard to play. Maybe I need to play more but it seems like at a point there is no way to win. Would like to see updates/future versions. Really great submission.

peredm says ...
Jan 2, 2017 @ 10:02pm

The game is a bit confusing but fun and the idea is cool. But I've seen these sprites in this game so I guess they're from some free assets library. I don't know if Ludum Dare allows using assets that aren't yours (it's most likely against the rules) but at least you should mention it in the game or in the description. I'd rather see some bad graphics that took effort to do than sprites that you took from someone else.

Appart from that, the game is pretty cool, keep making games guys and read the rules next time! ;)

nekoballs says ...
Jan 2, 2017 @ 10:10pm

Didn't really get what I was doing but its pretty and nice music!

jlcarruda says ...
Jan 2, 2017 @ 10:17pm

Love the art and sound! The gameplay is really nice too! Some balancing and new stages could be really good for a Post-Jam version of the game. Congrats!

dreamingdice says ...
Jan 6, 2017 @ 9:26pm


Hello Peredm,

I believe you do not understand the rules of how lumdumdare works, so allow me to explain:
according to the rules, one must have legal right to use art and all assets in the game, if you use art that you did not make for the jam, as long as you opt out from that category. as per the rules:
"You’re free to use 3rd party Artwork/Music/Audio assets, or assets you previously created, but we ask that you OPT-OUT of the respected voting categories (Graphics, Audio). You can opt-out of a voting category when you submit your game."
We purchased most of the assets used in the unity store, created some ourselves, and used some from openart that stated did not need crediting.
Please read the rules before making blatant accusations.

dreamingdice says ...
Jan 6, 2017 @ 9:27pm

The music was created from our musician which is why we only opted out of the graphics.

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