Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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by Noxim - Compo Entry

This game is about Brian, a normal man in his normal life. But something happens.

He gets pulled into a Stanley parable-rip off.

What will happen? Who knows.

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Artsicle says ...
Dec 11, 2016 @ 8:35pm

Here is what I rate this:
Sound: 7/10 (Voice acting, and such)
Art: 8/10
Fun: 6/10 (You didn't have anything for the player to do while listening)
Overall: 7.5/10

Viperfish9 says ...
Dec 12, 2016 @ 7:55am

pretty good

HawkSandwich says ...
Dec 13, 2016 @ 1:03pm

This one's okay, it's unique, I can give you that. Overall it was nice, I stayed for the whole thing and enjoyed the story. As for fun, there really wasn't much to do and the investment was kind of low. I still would rate this higher than some other entries, but I feel it definitely needs more work.

kamranwali says ...
Dec 13, 2016 @ 1:05pm

Really funny game. Love that the narrator interacts with the game character. Overall nice game. Keep it up!

Raphael_ says ...
Dec 13, 2016 @ 1:13pm

Really nice

kn2322 says ...
Dec 13, 2016 @ 1:13pm

I really enjoyed this game, mainly because of the great voice acting and humour in the narration, and how well the game's message fits the theme. However, it would be improved with maybe branching story paths (if there wasn't) and more just misc. fun stuff while waiting. Something like a bouncy ball to knock around. Overall, 8/10 for game jam :).

ashtheevil says ...
Dec 13, 2016 @ 1:15pm

More listen, than play, but with a bit of imagination it becomes an interesting experience. Nice job!

xiaolee92 says ...
Dec 13, 2016 @ 1:16pm

Seems interesting, but there's too little interactivity. Could use some additional props to play around with while the narrator is narrating.

Dec 13, 2016 @ 1:16pm

An extraordinary story which made me question my lyfe. I'm really looking forward to more narratives from you.

But it's been long since I've seen cutscenes so heavily inspired by Assassin's Creed 1. In fact it's almost a visual novel. I wish there was more gaemplay.

I think there's a plothole: the narrator said that the cube was meant to be used in an another gaem, but later he said that the script wanted Brian to hang himself using that cube.

JK5000 says ...
Dec 13, 2016 @ 1:18pm

Hahahaha. Great humor.

skorpyo says ...
Dec 13, 2016 @ 1:20pm

I did it, I JustQuited! Game pretty good, i like psychedelic genre, nice work :)

Somnium says ...
Dec 13, 2016 @ 1:21pm

An interesting game, and a nice take on the theme.

The dialogue/story was interesting, I loved that both the main character and the narrator were fully voice-acted! :)

The streches between "interaction-points" was rather long though. More separate triggers (and perhaps even some branching) would make the story even more interesting for the player :) And perhaps some kind of visual cue, making it clear when the dialogue is spoken by Brian rather than the narrator, would make the story easier to "parse" as well.

The art-style was also nice - simple and clear.

All in all, it was a interesting and unique game, with an fun take on the theme :)

blinry says ...
Dec 13, 2016 @ 3:46pm

So this came up when I searched for "stanley" :) I enjoyed it, and nice writing! The duration was maybe a tiny bit too long for this purpose, and I would have liked to make more choices. But you made me feel sorry for Brian at the "meta ending" :O Good job!

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