Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

Back to Browse Entries


by DireGoose - Jam Entry


You are a beholder just minding your own business, tending to your seal

Pesky adventurers keep coming to your lair to slay you and take your hard earned treasure. You should probably slay them...

At the end of each level you will get to choose a new eye thus growing your power!

Defend you Lair as long as you can!

NOTE: The web version has a couple images that are messed up :p

Code - Cory Swanson
Art - Cory Swanson, Dimitri Porcelli, Nick Ditzler
Sound - Cory Swanson, Nick Ditzler

Made With:
- Unity (c#)
- Gimp
- GraphicsGale
- Sunvox
- Audacity
- Caffeine

Downloads and Links




Lucas Knutson says ...
Dec 13, 2016 @ 2:34am

Fun game. That purple monster is terrifying.

Dec 13, 2016 @ 3:10am

Wow the eyeball was my favorite part! :D A+

Piscythe says ...
Dec 13, 2016 @ 3:34am

Normally ridiculous floaty controls would be a bad thing, but here they work really well. It's fun trying to set up the beholder's attacks correctly.

kleinzach says ...
Dec 13, 2016 @ 3:34am

I really like the art. Those adventurers are so pesky!

Logicon says ...
Dec 13, 2016 @ 3:39am

Fun little game. I wish the monster was a little less floaty, because of this the times I got hit sometimes felt like they were beyond my control.

I wish I could aim with the mouse as well.

otherwise, very cool.

irwatts says ...
Dec 13, 2016 @ 3:43am

Cool atmosphere and premise! I had a hard time lining up shots at first but eventually it clicked and it became pretty satisfying.

swellbastion says ...
Dec 13, 2016 @ 3:43am

the environment is really cool, I like the art style. Eventually I figured out that your direction that you're facing locks while the laser is going, which made it a little less crazy hard haha

PeachTreeOath says ...
Dec 13, 2016 @ 8:44am

I was afraid of the movement at first as well and can see people having trouble with it, but I started to love the drifting shots I could do since the beam stays up so long, so good call on the beam time. You put in more content than I expected w the talent system, and honestly the multiple beam system is a really cool idea, I'm surprised others aren't noticing that.

neontropics says ...
Dec 14, 2016 @ 9:32pm

Surprisingly fun! The floaty controls, delay between attacks, obstacles and small enemies combined really well to make for some strategic movement being possible.

SeaDads says ...
Dec 17, 2016 @ 9:55am

Really fun being so giant and strafing puny enemies with your beam! Great idea having upgrades on the different eyes too, well done all around :D

Dec 20, 2016 @ 9:54pm

Nice graphics, idea and ambient sounds :-)
Could be a bit faster-paced for me, I died trying to make the regeneration eye work.

Intelli-Gents says ...
Dec 22, 2016 @ 3:29am

I loved getting to be the terrifying villain for once

You must sign in to comment.

[cache: storing page]