Well, Mike ran in to problems getting ldjam.com working properly with about 12 hours left in the Compo, so this is the backup plan.


LAIR
You are a beholder just minding your own business, tending to your seal
Pesky adventurers keep coming to your lair to slay you and take your hard earned treasure. You should probably slay them...
At the end of each level you will get to choose a new eye thus growing your power!
Defend you Lair as long as you can!
NOTE: The web version has a couple images that are messed up :p
Credits:
Code - Cory Swanson
Art - Cory Swanson, Dimitri Porcelli, Nick Ditzler
Sound - Cory Swanson, Nick Ditzler
Made With:
- Unity (c#)
- Gimp
- GraphicsGale
- Sunvox
- Audacity
- Caffeine
Downloads and Links
Ratings
#238 | Fun(Jam) | 3.50 |
#291 | Mood(Jam) | 3.55 |
#293 | Graphics(Jam) | 3.85 |
#301 | Overall(Jam) | 3.55 |
#363 | Humor(Jam) | 2.83 |
#397 | Innovation(Jam) | 3.20 |
#401 | Audio(Jam) | 3.05 |
#661 | Theme(Jam) | 3.15 |
#1003 | Coolness | 44% |
Comments
Normally ridiculous floaty controls would be a bad thing, but here they work really well. It's fun trying to set up the beholder's attacks correctly.
Fun little game. I wish the monster was a little less floaty, because of this the times I got hit sometimes felt like they were beyond my control.
I wish I could aim with the mouse as well.
otherwise, very cool.
Cool atmosphere and premise! I had a hard time lining up shots at first but eventually it clicked and it became pretty satisfying.
the environment is really cool, I like the art style. Eventually I figured out that your direction that you're facing locks while the laser is going, which made it a little less crazy hard haha
I was afraid of the movement at first as well and can see people having trouble with it, but I started to love the drifting shots I could do since the beam stays up so long, so good call on the beam time. You put in more content than I expected w the talent system, and honestly the multiple beam system is a really cool idea, I'm surprised others aren't noticing that.
Surprisingly fun! The floaty controls, delay between attacks, obstacles and small enemies combined really well to make for some strategic movement being possible.
Really fun being so giant and strafing puny enemies with your beam! Great idea having upgrades on the different eyes too, well done all around :D
Nice graphics, idea and ambient sounds :-)
Could be a bit faster-paced for me, I died trying to make the regeneration eye work.
You must sign in to comment.
Fun game. That purple monster is terrifying.