Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting ldjam.com working properly with about 12 hours left in the Compo, so this is the backup plan.

Back to Browse Entries

Heroes of Okarine

by jlcarruda - Jam Entry

Be welcome to play the Heroes of Okarine.

This was the first game ever we and my friends created. The idea of the game is to be a "defend the objective" game.

You are Hercules, one of the Heroes that the Okarine, a magical relic instrument, summoned to defend it against an horde of zombies.

The idea of the game is to be a multiplayer 2D defender game

---------- UPDATE 0.0.2 --------------

- Now, multiplayer is enabled for 3 players! First player will be on the keyboard, and the others just need to plug the gamepads to join the game.

- Wave system implemented. The number of zombies spawned will be increased over the waves. The more players on the game, more faster they will spawn.

- Counters on the top of the screen, below the Okarine's health.
- New Physics engine. More fluid jumps.
- Music, composed by myself and my guitar
- Sprites for the Okarine being destroyed (50% health it changes).
- A little change on the controllers: Spacebar now is the jump, instead of W.

------ Things to come ---------

- New characters
- support for 5 players
- more types of enemies.
- New level design
- Carry the Okarine around
- New attacks.


-> Keyboard Controllers -----

AD - Left, Right
Spacebar - Jump
Left Mouse - Attack

-> Gamepad Controllers ------

Left Stick - Movement
RB - Attack
X - Jump

Downloads and Links


Ratings

#434Graphics(Jam)3.50
#822Fun(Jam)2.38
#845Overall(Jam)2.65
#1173Coolness37%

Comments

ursagames says ...
Dec 13, 2016 @ 8:10am

Loving the sprites for the player! The animations look great. I didn't manage to survive very long on any of my attempts though. Still, it's always fun smashing a few zombies!

Dec 14, 2016 @ 7:30pm

The character and health art and animation were the best part of the game, alien design was alright. Game play wasn't too good, the aliens kill you and the glass thing way too fast which made it not to fun to die every few seconds. You should reuse the character in another game its very good.

jlcarruda says ...
Dec 14, 2016 @ 7:44pm

Thanks for the feedback @ursagames and @digitaldude555. We though it was too hard. We are working on a more balanced version.

misteak says ...
Dec 14, 2016 @ 7:50pm

Congratulations on finishing your first game! :)

That said, the game itself is pretty hard and lacks visual/audio feedback when you hit and get hit by the zombies.

The assets you guys made look good! Maybe you could work on the background, do some balancing, and release a post-jam version?

jlcarruda says ...
Dec 14, 2016 @ 8:10pm

@misteak we will, absolutely! Thanks for the feedback :D

We are aware of the balance and difficult of the game on its Jam version. We are working on local multiplayer as well, so be ready to play with your friends \o/

Our slave artist, Paulo, enjoyed all compliments about its art, and sended some hearts for you <3

HotByteDog says ...
Dec 16, 2016 @ 5:59pm

Your character is totally cute and nicely animated.
You guys have a true sense for creating an atmosphere. Sound, colours and characters are in good harmony.
But the game lacks mechanics. For this reason the player quickly looses the illusion he is in a fantasy world.
You can see the spawn timer of the monsters and the character is too slow and has difficulties climbing slopes.
After all the atmosphere is currently relaxing which fits more for a quest like game if you want a co op.
If you want a platformer, a lot more action in the scene would be one way to go.
I myself will take the valuable advices given from the community to change and add elements to my game and am already excited to see the before vs. after comparison.

Bumblepie says ...
Dec 17, 2016 @ 4:24am

The sprites and visuals are nice, I found the gameplay a bit off though. I think it's lacking game feel for a few reasons:
- It's not satisfying to kill enemies as is, adding a visual and/or sound effect when you kill them would help a ton.
- The controls are awkward, as the mouse should be used in combination with pointing at something. Use a button instead to attack, as the mouse just feels awkward to use as well as space and the arrow keys.
- I think the gameplay would benefit from more variation in having different kinds of enemies which force the player to use different startegies and move around.
- I wouldsuggest having different, darker music, the current music doesn't really fit the mood of the game.
- Slow the enemies down so that the player can get used to the gameplay, and have them spawn in waves to help the difficulty progress naturally

There's probably some other stuff, but these are the main suggestions that come to mind. Good luck with the post-jam version!

maxim says ...
Jan 1, 2017 @ 12:32pm

Cute game, I love the music. Needs more actions to flesh out the fighting system however

Xanjos says ...
Jan 2, 2017 @ 10:51pm

Played this by myself using my arcade stick which was conveniently plugged into my PC. It's a pretty fun co-op hack and slash game although there were a couple of issues I found like the big sunset getting in the way of some UI text and the music not starting up properly again when the level restarts.

yuigoto says ...
Jan 2, 2017 @ 10:53pm

The sprites are really well done! Nice animations for player and mobs. Overall pixel art is really nice! The soundtrack choice really adds a nice touch to the game! :)

The controls, albeit simple, are functional, though I felt a bit of delay when punching. :P Also, you can get stuck on platforms (well, I did to the side of one) and this might not be desired for this type of game, unless you plan on adding a hanging from ledge action later. :P

Overall, the game's pretty nice and fun! Nice work there! :)

Cerno_b says ...
Jan 2, 2017 @ 11:43pm

I absolutely love the music! Also neat camera work and cool character design.

The different resolutions between characters and background were a bit jarring, maybe you could have simply doubled the character resolution. There was a lot of detail in the design that was hard to appreciate because everything was quite small. Also in a pixel game I would advise you to switch off pixel interpolation (there is a setting in GM:S).

I had a controller connected so it started a two player game. While controller support is really nice, apparently there is no proper way of playing the game with one player and a controller because you always get two characters.

There is a video on youtube called "The Art of Screenshake" which I would highly recommend. Your game will become so much more fun if you add some of the ideas presented there (I didn't have time to do that for my game though).

Keep up the good work!

jlcarruda says ...
Jan 2, 2017 @ 11:51pm

Cerno, Yugi and Xanjos: Thanks for the feedback! I'll surely get all the feedback here and apply in a good post-jam version later, with eventually more characters and stuff :)

Thank you all for rating the game!

You must sign in to comment.


[cache: storing page]