Well, Mike ran in to problems getting ldjam.com working properly with about 12 hours left in the Compo, so this is the backup plan.
Don't Stop You! is a short and simple 2D platform game where a cat have to run on a conveyor belt and jump over sharp spikes, lava, fireballs and missles for survive. PS. This is my first game!
DOWNLOAD 64-BIT (15 MB)
Downloads and Links
Ratings
![]() | Coolness | 67% |
#493 | Fun(Jam) | 3.06 |
#678 | Graphics(Jam) | 2.88 |
#752 | Overall(Jam) | 2.88 |
#801 | Theme(Jam) | 2.69 |
Comments
It's a little too difficult for me, couldn't get past the lava :(
Fun concept though!
A nice twist on a platformer, I like how it all stays within the screen area. Very hard aha, not gonna lie I died quite a few times. Good luck in the future! Potato Dog
I enjoyed this. I really like the concept of the game.
It was very fun and challenging.
It would have been nice to have sound and the background looks kind of weird next to the MS Paint looking art.
There does seem to be a bug where the player get caught in the platforms sometimes and can't move. Besides that I really enjoyed the game.
Nice job. The controller need more modification it is aliitle hard to jump well.
A little difficult I think...if you miss a jump you are pretty much screwed. But if you know where to go it is pretty easy (so not really your fault^^). Put in checkpoints and a global highscore and people will go nuts over this game, even with the simple but fitting graphics ;)
Batman is back :D
Fun game full of challenges and the difficulty keeps increasing as the time goes on :) cool idea :)
I bet it would be so much better with sounds :D
Cool art style. Gameplay reminds me of Geometry Dash, good idea for the theme. It was extra challenging not being able to jump up on platforms above you. I did manage to glitch inside a platform and couldnt move out
Really nice for your first game! I like the idea. It's not too out there, but still non-trivial enough to be interesting. The controls are a little floaty though.
A tough little game! An interesting take on the theme, definitely creates tension having the pace of the game set by the movement of the conveyor belt.
Areas to continue to work on would be the momentum of the controls (which can get a bit slippery) and the time it takes to get back into the platforming if you die (it's a bit too long).
Well done, thanks for sharing!
Congradulations on your first game and welcome to LudumDare. You're game is pretty good, but overly challenging because of a few issues that you should be able to address in your next game. The big issue is friction, which is way too low for a precision platformer. This is causing the player to slide a lot on the platforms, and to fall off smaller ones as soon as he or she lands because the player can't stop in time. This happens especially when a player tries to compensate by hitting the opposite direction as they are moving while jumping in air. Often times the player would run and slide backward upon hitting the ground 3 or 4 conveyor belt units before they stopped, which is longer than most platforms.
Second, there doesn't seem to be any checkpoint system or I had too much difficulty in the game to get to one. This is exacerbated by long start up time after dying. These together cause players frustration because they feel like they aren't progressing and have time to think about it. Your solution would be either to checkpoint the level so that the user can see their progress, like Mario or most standard platformers, or to make respawning faster by moving to right when the conveyor picks up and the first platform is in view so that the players concentration is never broken, like Super Meat Boy or Bit Trip Runner.
In any case you made something fun, and have a few ideas to make this game (if you choose to continue it) or the next that much better.
This is a nice concept, i like how you need to stay within the room's boundaries.
The controls are really floaty, it's not very easy to control, the movement speed feels too high and the jump feels too low for how the platforms are laid out, which makes it frustrating.
The level design also seems to rely too much on memorization, in some instances there's no way to know which path is correct until it's too late and you can't turn back, and the projectiles come out of nowhere without giving you time to react.
With all of that said, for a first game this is already a good start. Keep it up!
I like the idea of adapting a platformer to the one room theme. Really great for a first game! :)
When you land too quickly it seems sometimes you get stuck on a platform and can't jump anymore, I'm guessing that's a bug. Otherwise, good idea and great job!
Great concept, especially if this is your first game. I feel as though the movement could be a bit more forgiving as it was veeeery easy to die as the player felt floaty and hard to control for a game dependant on precise movement. I very much enjoyed playing this though, and I could really see this being a full game, especially with the cool looking cat character :)
I get this at the start for some reason (Windows 10). :/
http://i.imgur.com/Fop6QHN.gif
Great job! The aesthetics in the foreground clash a bit with the background, but it was good. Unfortunately on my computer, there was a weird graphical error where things flashed randomly on the screen which was annoying but I won't take off points for that. Nicely done!
Great work! Love the style and the background is awesome! I'm a big fan of tight controls and a high difficulty which you have, but unfortunately due to the slow restart time (3/2/1/GO! every time) dying got rather tedious :(
You must sign in to comment.
Fun game! starts to get really interesting and difficult. Cool idea.
I think the countdown at the start could be lowered, would be nice to have some sound effects!
Great job!