Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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Room of Fear

by Alexandr Lisnic - Jam Entry

Room of Fear is 2d shooter, it has a nice pixel art style. The main goal of the game is to kill all the demons using guns and traps. Boss is included.
Main hero is a good guy, but was send to hell for no reason. He doesn't agree with the results, found a gun and wants to kill all the daemons before they eat him. He tries to escape the hell, will he do that?


WASD - move
mouse 1 (left button) - shoot
mouse 2 -(right button) put trap
1, 2 - change weapon
Tab - change trap

On project worked:
Alex Lisnic (dev):
Andrei Gusan (dev):
Igor (art):

Downloads and Links




boddiul says ...
Dec 13, 2016 @ 10:39am

Very cool pixel-art and concept!

Uliana Galich says ...
Dec 13, 2016 @ 2:59pm

Super fun :)

Ithildin says ...
Dec 13, 2016 @ 7:39pm

Very nice art, it kind of reminds me of something :D :D

I had some problems aiming at the beginning, though, it felt a bit glitchy.

Ygogo says ...
Dec 13, 2016 @ 8:17pm

Hey, man, it's a fine crafted pice of old-school!)
Bloody-hell environment and an animeted face - love it!

shnitzhell says ...
Dec 14, 2016 @ 1:07am

i like old school style games and this one just fits right!
pure fun

nikitapash says ...
Dec 14, 2016 @ 1:16pm

Shit, very good pixel art!

BubsyPoochies says ...
Dec 14, 2016 @ 2:14pm

Enjoyed this entry, it's fun to play and the pixel art is very good looking (love the Doom homage on the UI!). Two different weapons and the traps make gameplay definitely more interesting (traps are the way to go!), although I found the enemies to be a bit too hard to kill. As a suggestion, since the hero can only attack in 4 directions, maybe the monsters could walk also in 4 directions, so it would be easier to aim for them. In any case, I found it to be a very solid and entertaining entry, congratulations on making this!

Zerochain says ...
Dec 14, 2016 @ 3:36pm

funny game like it :)

Jupitron says ...
Dec 14, 2016 @ 4:58pm

First of all incredible art, loved the doom style offset and feeling. Nice 4 direction shoot style. Loved, loved, loved. Want to play your other games if you have more.

Galan says ...
Dec 14, 2016 @ 7:47pm

Between the art and sound effects, this was very satisfying to play. Was a little easy to cheese, though. The simple follow AI made it very easy to line up enemies and path them through fire traps. Didn't even need the gun.

Mieeh says ...
Dec 15, 2016 @ 10:58am

Nice atmosphere, would've liked it more if it would've been a bit more "crazy" just throw as many enemies at me as the game can handle.

JOrbits says ...
Dec 15, 2016 @ 5:37pm

Very good game, but a bit easy. Just spamming fire and running around.

Dec 16, 2016 @ 8:16pm

It was quite fun to play until I've tried to spam some traps and it start lagging like literal hell =) That's more to the Unity than to you guys. Gameplay's interesting and traps add a nice variety to arena genre. I'd still add some kind of cooldown to them for balance sake.

erik says ...
Dec 16, 2016 @ 8:30pm

Nice job! I like the style a lot. I think I would have liked mouse aim better. Also, things move a bit fast considering how much you can see on the screen. Good job including a final boss as well.

zenmumbler says ...
Dec 16, 2016 @ 10:26pm

I won. This would work well as a twin stick shooter. At first I used stuff sparingly but when I realised you can put traps down infinitely I won pretty fast. Add a few different movement strategies to the monsters (circling around, running in bursts, etc.) Nice style and background sounds.

rburema says ...
Dec 17, 2016 @ 12:28am

Placing traps makes this work. As soon as you get a bit of armour (the blue 'vest' they leave behind sometimes), the monsters aren't /that/ though anymore either.

Obvious_San says ...
Dec 17, 2016 @ 3:07pm

Really great art and atmospheric sound, and I like the laying of traps. The doom-esque UI is also pretty fun, but I think the character should have been centred in the visible area of the screen.

- randomhuman

eruiz00 says ...
Dec 17, 2016 @ 7:00pm

Iteresting game, shame we cannot get the source to learn some things...

velvetlobster says ...
Dec 19, 2016 @ 1:53am

Very nice graphics. Cool to see the UI inspired in doom. Maybe it would be better if I could hold down the fire button. Overall nice entry!

Almax27 says ...
Dec 20, 2016 @ 6:59pm

Awesome pixel art and graphics. Would have loved to see more variation in firing patterns for the weapons.

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