Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting ldjam.com working properly with about 12 hours left in the Compo, so this is the backup plan.

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4thRoom

by Lukesta - Compo Entry

This is my first attempt at LD.

It is a simple 3D platformer in which you have to use a mechanic which is similar to moving in the 4th dimension.

You move with WASD and you can move some objects with the E and D keys.

Tools used:
Unity
Blender
Gimp
Krita
Fl Studio
Audacity
SFXR
Monodevelop

Downloads and Links


Ratings

Coolness62%
#103Audio3.52
#321Humor2.42
#350Innovation3.04
#452Mood2.73
#511Graphics2.48
#523Overall2.86
#528Fun2.52
#615Theme2.00

Comments

fishbrain says ...
Dec 12, 2016 @ 8:01am

Sorry I couldn't quite get the hang of it :/

jcmonkey says ...
Dec 12, 2016 @ 8:12am

interesting game, the character controller could use a bit more pollishing, but other then that the game was playable.

akirassasin says ...
Dec 12, 2016 @ 8:53am

Very cool concept and music :) Info was very amusing!
However, you might want to code your own character controller as Unity's built-in one isn't really good for platforming.

jamesy012 says ...
Dec 12, 2016 @ 10:58am

Pretty cool, just the movement needs a bit of work. like if it would move with the platform instead of stopping and starting to stay one the platform

Artsicle says ...
Dec 12, 2016 @ 1:03pm

Or is it? The 5th room?

MAT4DOR says ...
Dec 12, 2016 @ 1:26pm

Love the music! However the movement is not the best, I found it difficult to jump on those little boxes. The main mechanic of moving in the 4th dimension its strange. You should check out http://miegakure.com/ its a truly 4 dimensional world.

DiscoFish says ...
Dec 12, 2016 @ 2:13pm

Nice concept!

pi_pi3 says ...
Dec 12, 2016 @ 2:36pm

No Linux version :( Running the windows version on wine was slow and buggy. The WebGL build worked flawlessly. I always like unconventional use of time or the 4th dimension in games, but this seemed too generic. Many games have had moving platforms and teleporting before. I'd like you to expand this game and add something that feels unique, but still bound to 4D. Maybe some hyperbolic geometry? Wink, wink. (Shameless self advertisement)

drakekin says ...
Dec 12, 2016 @ 4:33pm

The moving platforms were really tedious and hard to stay on.

Mieeh says ...
Dec 12, 2016 @ 9:57pm

Neat little game, not sure how this connects to the theme though.
Got a bit repetetive though.

Cosmic-Hawke says ...
Dec 12, 2016 @ 11:22pm

Music is nice, good atmosphere overall. I liked the scale of the levels.

vinipc says ...
Dec 17, 2016 @ 4:40pm

I liked the idea, but it's really hard to judge jumps and I kept falling.
Music is really cool, too.

Diplodino says ...
Dec 17, 2016 @ 4:49pm

The idea is good but the game is way too frustrating :D I gave up after my tenth try on the moving platform, sorry... And I almost stopped at the bridge on the tutorial, I didn't get you could move thing by looking at them, not only touching them...
Behind this problem, the music is cool and some of the Info panels made me smile :)
Good work !

rainssong says ...
Dec 17, 2016 @ 5:32pm

It's fuuuuun

xesenix says ...
Dec 22, 2016 @ 5:37pm

Really good mechanical concept controls need some refinement but overall very good idea.

Dec 23, 2016 @ 8:27pm

Annoying in practice. Your "4th dimension" is just platform movement. Jumps are fixed height, and moving platforms have no adhesion with the player. I almost quit on the elevator after the tutorial, because I kept falling down through the platform. I'm pretty the gaem is also locked in a bad framerate, because I got dizzy very quickly. Audio was nice, though, and it fit the style.

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