Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting ldjam.com working properly with about 12 hours left in the Compo, so this is the backup plan.

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Ricochet

by Liamzo - Compo Entry

Roomcochet

A simple top down shooter where your bullets ricochet off walls and objects.
Some furniture in the house is haunted and is trying to kill you.

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Made in 24 hours (was working Saturday) by Liamzo

Tools:
Unity 5.4
Paint.net
Sound Effects: http://www.bfxr.net/
Music: http://www.abundant-music.com/
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Directions

Left click fires your gun, right click reflects nearby bullets.
Space to pause and escape to quit.

Blue plates chases you, green books split into smaller pages and red drawers through plates.

Downloads and Links


Ratings

#246Theme3.73
#281Audio2.90
#370Fun3.05
#493Mood2.53
#499Overall2.91
#501Innovation2.59
#538Graphics2.36
#856Coolness47%

Comments

Leeman says ...
Dec 12, 2016 @ 2:42pm

What I'd personally would prefere, to make the game a bit more enjoyable.. That you can hold left click for shooting and don't have to spam it. And some feedback when the "repell" is active when you rightclick. I got some serious frame drops if too many of those green tanks explode into smaller bits and the sound didn't fit in the theme in my opinion. Other than that I think its enjoyable and fun to play. good job

alfie275 says ...
Dec 31, 2016 @ 8:09pm

An ok game, though could use a lot of polish. The lives indicator confused me at first, and you should user higher rest textures as some of the sprites are a bit blurry.

Jan 1, 2017 @ 12:06am

This is actually one of the more entertaining games I've played. However, I found that the most successful strategy was to hide in a corner where enemies don't spawn and spam bullets at anybody incoming. My high score with this strategy was 565.

Other problems: Red enemies didn't always spawn - seems like a glitch. Also, my game would sometimes randomly lag, and I'm not quite sure why.

Jelinib says ...
Jan 1, 2017 @ 10:04am

With all this stuff flying around, I think the music was a little bit too calming! :P

I couldn't really get a feel of when I was successfully using the bullet reflect ability unless I was closely watching for bullets changing direction. I think some kind of feedback when using this ability would be cool! Like maybe a brief white flash on affected bullets, an accompanying sound effect upon successful reflection, etc. Maybe some kind of hint of the size of the "reflection area," so I could take more care to time my clicks for when bullets are in range, rather than click-spamming and hoping for the best!

This could be a really chaotic and fun game, just gotta add that juice! Having limited time to work on it sucks... but I think you did a good job for a day's work! :)

phi says ...
Jan 1, 2017 @ 10:29am

Solid top-down shooter with working physics, that's a great start!

+ Sound effects make for responsive feedback.
+ Graphics are kept simple and intuitive.
+ Good difficulty level.

- The reflecting feature could be better implemented, as others have suggested.

Steven Miller says ...
Jan 1, 2017 @ 11:51am

Really good game, my best score after way too many tries was 385.

tylerraz says ...
Jan 1, 2017 @ 2:09pm

The fact that you have to interact with your own bullets is a good challenge mechanic and leads to some good chaotic fun.

oyoh says ...
Jan 1, 2017 @ 2:48pm

Can't run it =/

Kevin_B says ...
Jan 1, 2017 @ 4:54pm

The graphics aren't the best but the gameplay is pretty cool, so DON'T GIVE UP!

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