Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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Steamjunk Racers Nine Thousand

by mmason - Jam Entry

The ultimate in Steamjunk racing (i.e. not falling out of the sky).

Toggle you wog-toggler to drop your loot hook and start hooking all of that sweet sweet loot. Make sure to direct your ship upwards with the steering wheel and gas up you balloon using the Up-Gasser Nine Thousand (TM) with whatever burnables you find along the way. Move forward by charging your spring powered propeller. Don't forget the great tunes from you're BOOMER(c) and you're all set for the makings of a good time!

First time submission, made with douglass (who did a bunch of the art in addition to a bunch of programming)

All controlling done with the yellow outlined buttons in game

Windows should work fine, I don't have a mac or Linux environment set up to test those but leave a comment if you encounter issues with those

If you encounter memory issues/errors in the webGl version, let me know and I'll play with the memory constraints some more. There is also a know issue with the background only in the webGL version, as the texture isn't sized as a power of 2 it gets clamped instead of repeated.

There is also an Android version that I don't recommend playing, the buttons are hard to press, it was mostly to test the build but I decided to put it up anyways.

Music Credit

"Meatball Parade" Kevin MacLeod (
Licensed under Creative Commons: By Attribution 3.0 License

"Master of the Feast" Kevin MacLeod (
Licensed under Creative Commons: By Attribution 3.0 License

"Fluffing a Duck" Kevin MacLeod (
Licensed under Creative Commons: By Attribution 3.0 License

"Work is Work" Kevin MacLeod (
Licensed under Creative Commons: By Attribution 3.0 License

Downloads and Links




Haddy22 says ...
Dec 12, 2016 @ 7:40pm

I loved this idea for the jam theme of "One Room" - I feel it fit that perfectly. Not sure why there were balloons floating around with wood tied to them, but how convenient! I played two times- the first time I crashed pretty quickly, but the second time I got a lot further and even saw some money bags in the sky.

Its very hard to "aim" at all without any insight as to what is ahead. Some sort of indication or goal to stear towards would be helpful- Most of the balloons I flew right past. Near the end of my second run (I think)I saw a bag of money- but just once and it was way above me, no way I could have gotten it.
Great concept though- I enjoyed it- and the music was fun. Nice work!

Artsicle says ...
Dec 12, 2016 @ 7:42pm

Great graphics!

Roffe71 says ...
Dec 12, 2016 @ 7:43pm

This game made me smile a bit :)

Tusoalsob says ...
Dec 12, 2016 @ 10:24pm

it's not bad. But a bit to mutsh RNG if you hit something you can burn or not.

and 1 room realy don't fir to blimp racing

KadaDev says ...
Dec 13, 2016 @ 12:58am

Hmm this is a good idea for any sort of ship game. Could imagine this working in other genres.

Awesome idea!

wujood says ...
Dec 13, 2016 @ 1:34am

Nice little clicky game :)

madlee says ...
Dec 13, 2016 @ 2:15am

Interesting idea! I think my only complaint is that it took too long for certain actions. For example, changing direction is _really_ slow (e.g. steering). Nice job!

nwestninja says ...
Dec 13, 2016 @ 2:30am

I love the idea, love the concept, could use some tightening up or a tutorial

NuclearCellar says ...
Dec 13, 2016 @ 3:00am

I would probably increase the starting fuel but once you figure out what to do you can pretty much run endlessly. Very cute art style and nice music. Very cool!

Dec 13, 2016 @ 3:42am

Wow this game was a bunch of fun and I loved the Bear main character. He was so cute!

Dogeveloper says ...
Dec 13, 2016 @ 3:56am

Interesting gameplay, i died pretty quickly 1st time but then got it working properly. Loving it overall.

irwatts says ...
Dec 13, 2016 @ 3:56am

Really pleasant mood and cool mechanics! I wish I could see further in front of me though.

p1x3lruckus says ...
Dec 13, 2016 @ 4:02am

Really hard to control, I only could pickup like 2 of the hundreds of balloons I saw, managed to pick up a house though!

mmason says ...
Dec 13, 2016 @ 4:45am

I should be trying to respond much quicker.

The difficulty of adding more room in the front is reducing the size of the visible airship which would make it harder to control, the original view was actually even smaller. That being said it's something I wish we had designed around from the beginning.

There is a huge list of things I wish we had more time to iron out to provide better control of the airship. However, having it somewhat clunky and goofy was the plan but I really wish the steering played a bigger part. Maybe post jam.

I know that most games like this allow for fine controls to grab the things as you see them, with the setup as is I tried to configure the prizes and fuel at certain heights. The goal here being that you attempt to stay at a certain height with the hook out to catch the things you want. I'm not sure this is the best way to do things and I'm fully in to hear suggestions on improvements.

maybe a grappling gun would have worked better and he has to load it after firing.

Thanks everyone for all of the responses so far. Happy gaming!

Treborginho says ...
Dec 13, 2016 @ 9:18pm

Cute game! After my initial pile of wood attempt I wanted to do better! Unfortunately no money bags for up until now. Love the graphic style.

Shivur says ...
Dec 14, 2016 @ 3:34am

Hard to understand but funny.

andyman404 says ...
Dec 14, 2016 @ 5:45am

Nice work for 72 hours. I loved the artwork on this game, and appreciate the easy click controls.

cushycode says ...
Dec 14, 2016 @ 4:33pm

The atmosphere of the game is perfect. I love everything: art style, funny background music and especial animation!
Great job!

zhur says ...
Dec 14, 2016 @ 5:08pm

Loved it, addictive.

Zarkonnen says ...
Dec 15, 2016 @ 9:59pm

I really wasn't able to figure out the controls, I'm afraid. The guy seemed to mostly do whatever he wanted.

mmason says ...
Dec 16, 2016 @ 1:08am

The guy will pedal when the throttle gets low, but otherwise he'll follow your order in the order you put them in (excluding repeat orders)

Dec 16, 2016 @ 2:36am

Fun game, very clever world that you've built.

brisk says ...
Dec 16, 2016 @ 2:41am

The idea was fantastic, but needs a bit more polish and iteration to really be fun.

TeamScripta says ...
Dec 16, 2016 @ 3:10am

I love this little guy and immediately wanted him to fly to great heights.

lpl1994 says ...
Dec 16, 2016 @ 4:56am

Really Nice Idea! It definitely fits the theme pretty well. Love the graphics as well.

pkenney says ...
Dec 16, 2016 @ 5:37am

Unique idea, I had fun flying! Couldn't really get a handle on catching enough to stay aloft for very long, but I enjoyed the journey.

MrErdalUral says ...
Dec 16, 2016 @ 9:43am

Nice animations! Thank you for the game!

Dec 16, 2016 @ 7:23pm

Had fun figuring out the best way to keep my makeshift dirigible afloat. Like others, the biggest complaint is not enough warning when useful objects are coming combined with his slow movement speed can create a bit of frustration. Good work!

cablay says ...
Dec 17, 2016 @ 12:03am

I like the idea! The delay between my click and the ship's response (due to the avatar's movement and then the ship's, which I'm sure was intentional) made it a little difficult to figure out what all the ship's controls did.

mmason says ...
Dec 17, 2016 @ 1:53am

The captains movement speed and delays were intentional, although from the comments it seems like they are among the greatest points of issue. If we get around to doing a post submission fix I think that will be one of the first items to be addressed.

panurge says ...
Dec 17, 2016 @ 12:05pm

Took a while to get used to exactly how to operate the ship (especially given the delays) but once I did this was a lot of fun. Very nice use of the theme too!

Holofire says ...
Dec 18, 2016 @ 9:52pm

Hah, this is interesting, managed to get a 16k score. Flew so high I think I hit the top. Was difficult to get the hang of. Found that flying low and straight meant I had a good source of wood from the houses. But I guess you only get money bags from going high, nice incentive to fly high.
Pretty fun, nice concept.

-Comment on behalf of MrDinosaur. (

mmason says ...
Dec 19, 2016 @ 6:21am

Yeah, the higher you go the faster your score rises, but after a certain height you stop getting wood.

Dec 19, 2016 @ 2:52pm

Very interesting game! I included it in my compilation video series of the Ludum Dare 37 games, if you’d like to take a look. :)

edve98 says ...
Dec 29, 2016 @ 6:00pm

A bit hard to understand what is happening at first. I also didn't really understood where was I supposed to aim

raaaahman says ...
Dec 30, 2016 @ 8:24am

Well done, fits th e theme well and gameplay works fine (it just took some time to figure out what I should do).

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