Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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Shepherd House

by Kurang - Jam Entry

Play as a shepherd that has to send all his oxes and sheeps to his one and only room/house.

Z Key To taunt Animals in range
X Key To aggressively guide Animals. When the Oxes charge, Whip can be used to stun the Oxes before they charge

Up Arrow Key To Move Forward
Left/Right Arrow Key To Change direction


Health Art Reference:

Downloads and Links




haxxero says ...
Dec 13, 2016 @ 6:32am

It's a nice enough idea but i don't think it is very fun, turning doesn't feel great but i understand that you might have made it that way to simulate a horse. I like getting two abilities though and i think the bulls look nice

Aldarion says ...
Dec 13, 2016 @ 11:35am

Nice and working idea but the controls do not feel very natural. Some sort of time limit would be nice too.

Megalink says ...
Dec 14, 2016 @ 6:49am

Sorry but i'm not sure what to do, also turning is feels a little weird.

BathPirate says ...
Dec 14, 2016 @ 8:45am

A little bit simple by looks good. Give a link to web or mac please! My congrats!

Maffew says ...
Dec 14, 2016 @ 12:38pm

Nice game to try out, movement could use a bit of an overhaul.

pixelpotions says ...
Dec 23, 2016 @ 12:23pm

Good idea and inovative use of the theme, cool pixel art too.
The controls tho are a bit hard to get rid of, and it takes out the gameplay a bit, but I'm gonna give a positive point for the horse feeling on instead of just make like top vision games where chars just turn spinning.

tylerraz says ...
Jan 1, 2017 @ 6:10pm

Neat concept, I actually think the controls are okay for being on a horse. I do think the room's health and the fact that it can die should be made more prominent.

Jelinib says ...
Jan 1, 2017 @ 7:23pm

Nice pathing you did here! The way the animals walk in squiggly lines rather than in straight lines is something I wanted to implement in my game too, but didn't get around to it... But you got it, and it looks great!

On my first play around, I was confused as to why the building crashed like it took damage, but I soon figured out that the charging bulls actually attack the building, and not me! A sound effect for when a bull is charging up its charge could be a helpful cue for me to run around and check on who's misbehaving behind off-screen. Maybe some sounds like snorting and/or a hoof scraping the ground would be appropriate.

Maybe another sound effect for when the whip hits something would be satisfying too.

Artwise, the animals look good, and the music felt fitting for a farm setting. Overall nice job! :)

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