Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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by GanonsSpirit - Compo Entry

You are an Automatic Room Maintenance and Defense AI. You exist to do one thing: Protect and maintain this room.

If you can get the facility's trust in you to 100, you win. If it drops to 0, you lose.

Everything is controlled with the mouse. Right click a person to mark them as a target. Blasters can only be built on the walls.

To gain points:
*Take care of intruders by calling security or gunning them down yourself.
*Let personnel go about their business.

To lose points:
*Kill or send security after personnel.
*Keep the doors closed for too long.
*Leave corpses laying around.

Downloads and Links




ACCBDD says ...
Dec 16, 2016 @ 12:20am

Great take on the theme!

saucygames says ...
Dec 16, 2016 @ 5:51am

Let's just say I played this game a lot like how I play trouble in terrorist town! Everyone dies even if they're good lol. It was fun until I lost the trust, Idk why I would ;)

siryakko says ...
Dec 16, 2016 @ 9:29am

Excellent concept, it was a lot of fun :D

Stormer says ...
Dec 16, 2016 @ 1:25pm

Controls are sometimes hard to use, sprites maybe too small, but cool game idea!

Nonakesh says ...
Dec 16, 2016 @ 1:30pm

Really nice game! I could easily imagine this being a larger game with multiple stages of enemies and turrets.

Dec 16, 2016 @ 2:25pm

Not a bad little game here, A little on the easy side, but i can see potential. Good job

Dec 16, 2016 @ 3:45pm

Great concept, an indicator to show the target would be helpful and I didn't seem to be able to build the blaster or have the security guys do anything other than follow.

Drury says ...
Dec 18, 2016 @ 5:43am

I liked it, but it was a little easy, some audio would have definitely helped. I felt there wasn't much of a reason to call security.

Bumblepie says ...
Dec 18, 2016 @ 7:01am

A really interesting concept for a game. I think the core mechanic needs to be improved a bit though: as it is the game is pretty prescriptive in terms of the solution being always face scan and just shoot dudes when they show up. The game needs something added to it to add some complexity and difficulty.

Dec 19, 2016 @ 4:52pm

I found this game interesting, though I am not sure if I was doing something wrong or not... I included it in my compilation video series of the Ludum Dare 37 games, if you’d like to take a look. :)

resty says ...
Dec 24, 2016 @ 2:24pm

Interesting idea. Perhaps a bit easier, just keep killing to get a win (a bit repetitive)

Jan 1, 2017 @ 7:56am

It took a long time to figure out how to build blasters, which was a bit of a problem. It was also impossible to get multiple security people on multiple intruders, which was rather annoying. Aside from that, though, this is a solidly built game. Sound would be an improvement.

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