Well, Mike ran in to problems getting ldjam.com working properly with about 12 hours left in the Compo, so this is the backup plan.
In an apocaliptic world dominated by mad robots, you carry one of the only remaining options of energy - The Core.
Use your base weapons and technology to protect it at all costs while you repair a Train to escape!
--- Instructions:
> Use the arrows keys to play.
> Interact with your base to upgrade and repair it.
> The enemy robots will drop resources when they are defeated.
> You can control the missiles after you launch them!
> Survive 5 days to win!
Downloads and Links
Ratings
#32 | Graphics(Jam) | 4.58 |
#111 | Overall(Jam) | 3.88 |
#145 | Fun(Jam) | 3.69 |
#296 | Mood(Jam) | 3.54 |
#336 | Innovation(Jam) | 3.31 |
#703 | Theme(Jam) | 3.04 |
#1252 | Coolness | 33% |
Comments
Fun, interesting game. I like the dynamic but the controls are frustrating! Good job, considering the time limit.
Like the graphic, but the missile was too difficult to control :(
Really liked it. Could have gone a bit crazier with the final level, at that point both guns were good enough that I could just salvage & repair faster than they could do damage.
Really like this one.
This is an interesting game, very addicting. I really enjoyed the gameplay and could not put it down.
Good polish and excellent execution. I like your art style.
And very good balancing, it gets pretty addictive, I finished it twice :)
Wow I really liked this! One of my favs so far, lost at the last second CRAP! 5 Stars! -Tweedle
Wow this game has some depth and neat graphics. Awesome. The only problem that you cant control the train where are you in thats a bit wierd
your game is so good!
i love those graphics and the idea is very well executed.
i followed you on itch :p congrats!
That was really cool! Love the non-direct combat and cool pixel art.
At one point I did get a bit overpowered, when upgrading both sides a 4-5 times :p
Also I think the sun going out at the end of each day is a bit annoying. You could maybe add some lights to the enemies and your bullet so you can still know where they are?
Anyway, great job!
Oh nice entry :)
I love the pixel art and the epic music.
Fun to play, great job !
Interesting game. I liked the art and idea, but it's too hardcore for me.
Awesome game man, impressive that you made this in the time, it looks great! It took me a while to figure out what I was doing but after a while I was a rocket wizard
Nice job! At first I somehow only saw the left side upgrade panel and subsequently got totally overrun on the right side, heh =P These kinds of upgrade/progression games actually tend to do pretty well for LD; I need to try making one myself! Also, props to your pixeling skills!
Some notable suggestions for improvements:
- Your audio seems to be playing on only the right speaker? Might want to check that out.
- I think one very easy and awesome improvement you could do for the missiles would be to change the controls so that you control the missile's trajectory only while the up / space button is being held. This would solve the issue of "i don't know exactly when the missile is going to explode and control transfers to my character, causing me to get offset a bit". In addition it allows you to guide missiles for a little bit and then leave them to do their thing in a straight line while you go and do other things.
- Could have used some additional sound effects or graphics for the upgrading.
- I believe there's an issue where if there are still robots left after the screen fades to night, they continue to shoot at you and you can lose that way. =P
Your theme tie-in could have been a little bit tighter if you provided a little more backstory. Even writing a short paragraph in your game description goes a long way! I loved the day/night idea with the solar-paneled robots -- very cool. :)
Lovely graphics, great game! I included it in my compilation video series of the Ludum Dare 37 games, if you’d like to take a look. :) https://youtu.be/jorB_de2Urk
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Fun. Pretty. Did not seem to me that this was within theme. :(