Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting ldjam.com working properly with about 12 hours left in the Compo, so this is the backup plan.

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Karl: The Evening Hanger-About; The One Room

by prozacchiwawa - Jam Entry

Follow Karl: The Evening Hanger-About on his quest to uncover a mystery. I got a bit too ambitious on the third day of the jam and produced code I won't be able to use unfortunately. My brother did the character art, and it's likely the best part.

Downloads and Links


Ratings

#1563Coolness20%

Comments

Capitals says ...
Dec 19, 2016 @ 2:17pm

I played a couple of times and got stuck in a room several times. Overall; good effort, I like it. The character movement it a bit slow, but he looks good. In the future best stick to the method KISS - Keep it simple, stupid. Most of the successful games keep it super simple. Anyway that's my two cents on it. Best of lick in future LD's! :)

Flaterectomy says ...
Dec 29, 2016 @ 3:17pm

Decent setup for an investigation game, but it feels a little incomplete. Not being able to use your third day of work will do that, I suppose. ;)

The flashing of the camera didn't just stun the cops, even the elevator stops moving. The description "room 3 on 1" was a little ambiguous. Where I live, there's the ground floor, and the level above is the 1st. So I went upstairs and found nothing. Adding numbers on doors and floors would've helped there.

Quite a lot of text scrolling into screen once I got to the right room. More concise writing would've helped, it was a little too much in one go.

The characters are pretty cute, but their style is quite different from the environment. I generally appreciate a consistent style that's simpler over good quality in one area and less in the other.

Jan 3, 2017 @ 1:12am

I like the look of the people a lot. I found the controls a bit awkward and I couldn't use the elevator at all, assuming entering it worked like the doors. I could never get passed the the cop b/c when you enter a room to get away the gameplay on the outside just pauses, so he is always there waiting for you. Cool idea. Would like to see a finished version. Nice work!

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