Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting ldjam.com working properly with about 12 hours left in the Compo, so this is the backup plan.

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An Intergalactic Quest For Interior Walls

by BlueLlama - Jam Entry

A puzzle game where one room is never the solution.

For some strange reason, you are aboard a ship (trust me, it is a space ship), with items scattered around. You must place down interior walls in such a way, that you can organise your ship into rooms containing all of a certain item (and only that item).

WASD (or other for some keyboard layouts) to move
Left click to place wall
Right click to destroy wall
Escape to return to menu (not tested on all keyboard layouts)


The original intention was to have a slightly surreal, comedic sci-fi styled game, though we were unable to complete the artwork for this.

This game was a real push to get out of the door on time (and in its current state it's still debatable as to whether I actually managed to do that). After starting one project on Saturday, and realising it would be impossible to complete before the deadline, this was the fresh start on Sunday that I felt was more achievable. Unfortunately, we were unable to get all of the art assets for the game, so it does look a little bland, and the menus were made in around half an hour I believe.

Downloads and Links


Ratings

#310Innovation(Jam)3.35
#324Fun(Jam)3.35
#435Theme(Jam)3.60
#499Audio(Jam)2.65
#510Overall(Jam)3.25
#551Mood(Jam)3.11
#654Graphics(Jam)2.95
#1003Coolness44%

Comments

FisherG says ...
Dec 13, 2016 @ 12:50am

I love the minimalist graphics!

tylerdoggone says ...
Dec 14, 2016 @ 2:11am

I really like the gameplay! The room with the pillars interrupting the space really made me think about topology and graph theory. Seven bridges problem kinds of stuff. I'm really interested in the possibility for randomly generated levels and how you would check to see if a level is solvable.
I really enjoyed the feeling of going from [looking at a blank room with scattered dots] to [making adjustments to the walls as I realized I needed to reroute]

torcado says ...
Dec 15, 2016 @ 1:23am

pretty cool game! nice puzzles, that reaally ramp in difficulty quickly. which makes sense, since there's only 4 of them
the game doesn't really run well though. it lags every time i place a wall
otherwise i thought it was fun. nice job!

Jimbly says ...
Dec 15, 2016 @ 3:38pm

Nice game! I've played a mobile game with the same stated rules, but I enjoyed having to move around in this world, not get myself trapped, and have the extra solid pillars to worry about.

BlueLlama says ...
Dec 15, 2016 @ 7:25pm

@tylerdoggone that was pretty much the mindset with which it was created. I've had a few ideas for level generation, but not that enforce a discernable difficulty curve.

@torcado Thanks, I hadn't noticed any lag when I was testing, but I'm pretty sure I know why you were getting it. The level calculation/wall placement is optimised about as well as a 600ft tall pint glass. (It actually replaces all items upon change)

@Jimbly During production, I did notice a lot of worrying similarities to that game where you join the dots with lines and whatnot. If I were to expand the game further I think I'd focus more on abstract room shapes, and many items to surround.

Palmish says ...
Dec 16, 2016 @ 11:02pm

Tsone:

Creating and removing walls works, and graphics look nice (thumbs up for 3D). Movement is good. I have no idea how to complete a level?

Palmish:

Had to re-read the description to figure out it out. After that, it was fun but not really challenging. I played all four levels without ever having to go back and rethink a solution. Moving the cylinder within range to place walls is an interesting idea. It could add to the challenge of the puzzle as you have to avoid painting yourself into a corner, but it mostly it just slowed me down.

I liked the music and the space backdrop, but the game looks very bland with those default Unity shapes.

Dec 31, 2016 @ 7:27pm

Very cool. I dig the surrealist space theme, and I like the puzzles.

My music got crazier and crazier as time went on, perhaps things are stacking on top of each other unintentionally?

Jan 1, 2017 @ 12:29am

This is a nice game. It's sort of like Flow, as I'm sure you're aware. It's one of the better puzzle games I've played this jam, although I got stuck on the second level for quite a while. :P

oyoh says ...
Jan 1, 2017 @ 12:05pm

I can't place walls near the border, so unfortunatly, i couldn't finish any level =/

Jan 1, 2017 @ 1:44pm

The movement mechanic feels a bit out of place. It feels uncomfortable to build with it, and the game doesn't take any advantage of it to present interesting situations.

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