Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting ldjam.com working properly with about 12 hours left in the Compo, so this is the backup plan.

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Mice life

by alex-ac - Compo Entry

You're a mouse and you need to bring a lot of cheese to your home in the wall of room.
There are many mouse-traps in the room. Good luck!

All time you play you automatically eat cheese from box (1 per 10 seconds). Game is over if there are no more cheese.
You can found cheese outside on a floor and in the traps. Traps has two sides. One side catches your (and game is over). Other side closes trap and drops cheese from it.
Cheese & traps will spawn when you put cheese to the box.

Controls:
arrows for move, i for inventory.

Technologies:
Defold game engine,
Graphics in gimp,
Dragon bones for animations.
I had no time to make some sounds :(.

All files on one page: https://yadi.sk/d/hJ3i6eYf339Hdz
Files are hosted on yandex, language of page can be switched in the bottom.

Sorry far weird screen resolution in embedded page. You can use direct link to web version to open it in new tab: https://ldjam.alex-ac.ml/

Downloads and Links


Ratings

#461Theme3.20
#511Innovation2.53
#617Overall2.40
#1462Coolness24%

Comments

MrEvilGuy says ...
Dec 12, 2016 @ 8:18am

Not sure I understand why I keep getting game over while wandering around. Dropping the cheese off in my box seemed to fix it. I love the artwork and animations and the feel of moving around! But the gameplay seems a bit lacking.

alex-ac says ...
Dec 12, 2016 @ 8:49am

Yep, I had to few time to make gameplay pretty becose I had some business on my work this weekend. I've just added this text to description to describe gameplay:

All time you play you automatically eat cheese from box (1 per 10 seconds). Game is over if there are no more cheese.
You can found cheese outside on a floor and in the traps. Traps has two sides. One side catches your (and game is over). Other side closes trap and drops cheese from it.
Cheese & traps will spawn when you put cheese to the box.

cjke.7777 says ...
Dec 12, 2016 @ 9:18am

Seems like a good concept but it was pretty difficult to make any progress.

Dvorgaz says ...
Dec 12, 2016 @ 10:20am

It seems like the trap positions aren't in synch with the visuals, because I would randomly get game overs wandering outside.

alex-ac says ...
Dec 12, 2016 @ 12:06pm

Actually it's a weird-placed character collision object :(. May be it'll be better to use separate collision object for trap detection.

xclementx says ...
Dec 13, 2016 @ 12:54am

Too much way to die... Too bad... :/

Dec 18, 2016 @ 2:58pm

As others have said, its very difficult to parse why you die when you die - some UI elements showing things like remaining cheese, or time until next cheese-eat 'tick' would do a lot to solve this

erik says ...
Jan 1, 2017 @ 7:48pm

Loading time between the home and the big room was a bit frustrating. I like the way the mouse wobbles when you walk!

ragnta says ...
Jan 1, 2017 @ 8:53pm

I don't know what is the reason of game over, but overall it's a cute game.

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