Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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Digital Dojo

by d3uced - Compo Entry

Train in the dojo and emerge victorious!

Xbox Gamepad: left stick - move, A - Dodge, B - Attack

keyboard/mouse: WASD/Arrows - move, left click - Dodge, right click - Attack

** You are invincible when dodging
*** if you deplete your energy you cannot attack or dodge until energybar is full again

Downloads and Links




MestR says ...
Dec 12, 2016 @ 7:40am

Dark Souls but if it was impossible.

d3uced says ...
Dec 12, 2016 @ 10:46am

The dodge has I-frames and cancels the attack might be helpful info, it is possible :D
Thanks, for taking a look.

Tauka says ...
Dec 12, 2016 @ 11:53am

Nice game, a little balance in difficulty would be cool though

Dvorgaz says ...
Dec 12, 2016 @ 11:54am

Is there a way to hit enemies while not getting hit yourself?

slimabob says ...
Dec 12, 2016 @ 11:59am

Very challenging. I like the ability to vault over enemies, and it's cool to finally have a game where just because you have a big weapon- that doesn't mean you can easily solo a horde of enemies! Great work.

Brickkid512 says ...
Dec 12, 2016 @ 3:24pm

it is very challenging. I would recommend a difficulty system with easy, medium and hard. Hard being the current version. Overall, I enjoyed it.

tartlegames says ...
Dec 13, 2016 @ 1:25am

really cool look to the game but it may just be too hard! I think if you make the player's attack much faster it would be manageable.

d3uced says ...
Dec 13, 2016 @ 2:01am

Just to clarify I made the game difficult because there is not much to it, in the hope people would play it until they got it. Once you figure out a plan of attack it is consistently easy. I have taken all this on board though thank you for the feedback.

BUNN1E5 says ...
Dec 13, 2016 @ 7:08am

I don't think this is possible?

ceosol says ...
Dec 13, 2016 @ 7:38am

Interesting choice for interpretation. This is very impressive considering the time frame. I don't agree with the difficulty. I love impossibly hard fighting games. Unfortunately, there was no life bar or real way to see who was being attacked until one of the enemies dropped or you died.

Vertigon says ...
Dec 13, 2016 @ 7:39am

I was excited to hack through a robotron-like mob of dudes, but attacking felt pretty weal so there wasn't as much satisfaction as I wanted there. The AI was so aggressive that I didn't feel like I had much choice in maneuvering.

d3uced says ...
Dec 13, 2016 @ 7:47am

@ceosol I think the player wasn't scaled in the window properly for you, there is a health and stamina bar top left

Thanks everyone for feedback.

CandyCreep says ...
Dec 13, 2016 @ 8:07am

Wow, that was hard! But in a good way.
Nice work!

Dagegen says ...
Dec 13, 2016 @ 3:28pm

Dodging past enemies was very satisfying.
Personally I would have preferred a quicker or more impactfull attack.

Zarkonnen says ...
Dec 14, 2016 @ 10:15am

OK, that was so hard I just insta-died each time I tried it.

DemiPixel says ...
Dec 14, 2016 @ 11:45pm

I mainly just right-clicked while running away, then left click-spammed over the enemies hoping to hit who I could. Is this what you're suppose to do? However when I died right at the end, I had to go back and try it again. Perhaps make it easier at the start, then increase the speed (i.e. lower cooldowns and everybody moves faster)? That way the difficulty is the same (or increases) as you go through! Great game :)

Dec 25, 2016 @ 2:48pm

Extremely challenging, but a really impressive compo entry. Perhaps it could ramp up a little slower to give the player a chance to get a hang of the controls.

Great animations!

Blobo says ...
Dec 27, 2016 @ 4:04pm

Unbelievably difficult. If it started with just one enemy, the player could get used to the mechanics, before throwing in three, five, seven, ten, or fifteen enemies.

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