Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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by NikSorvari - Compo Entry

You wake up on a grassy plane in front of a giant egg. There's a seed with the letter "S" on it, and a hole as well. What will hatch from the egg?

In this game, you plant seeds in holes and gain abilities from the chests that grow from the seeds.

Arrow keys to move
corresponding keyboard letter keys for abilities.
You can only hold one seed at a time

Prepare yourself for whatever will hatch from the large eggs.

Made with GameMaker Studio

Downloads and Links




CandyCreep says ...
Dec 12, 2016 @ 7:12am

Good job! It was a fun game. Took a little while until I understood what to do, but when I did, I had a great time ^^

Dec 13, 2016 @ 11:07pm

I could do with clearer instructions and maybe a sharper difficulty curve, but overall it was a fine game. Also, when you export your game, in the "save as type" menu you can set it so that everything is packed into a single .exe file and you don't have to go through the installer.

Prospero says ...
Dec 15, 2016 @ 9:32pm

Nice game! Even though it took a while (for me also) to understand how to play it.

NikSorvari says ...
Dec 16, 2016 @ 8:04am

Tophat Demon I thought the link is an exe file? I'm pretty sure I exported it as exe.
Thanks for playing everyone! I wish I made a more variety of enemies haha

Megalink says ...
Dec 29, 2016 @ 3:52am

I didn't really understand what I was supposed to be doing, but it used the theme quite creatively. Good job :)

Jan 1, 2017 @ 12:22am

Fun game, but at one point I got stuck and could only move vertically.

dollarone says ...
Jan 2, 2017 @ 6:39pm

Interesting game. I like the idea of obtaining different abilities! Esp once you get the hammer it gets interesting. I like the upgrades, but they don't seem to make a difference?

I think I had found almost all the seeds, but then I think I upgraded the bow from gold back to standard, and it crashed with:

action number 1
of Step Eventobj_parrow
for object obj_slime_blue:

Variable <unknown_object>.<unknown variable>(100010, -2147483648) not set before reading it.
at gml_Object_obj_slime_blue_Collision_4

Rixud says ...
Jan 2, 2017 @ 7:23pm

i think "corresponding keyboard letter keys for abilities" was a mistake, close keys is better, i didn't like have my hand all over the keyboard for use different weapons...

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