Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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Dungeon Market

by Omniorcus - Compo Entry

Your uncle recently passed away, leaving you his store.
The problem? It only caters to Dungeon monsters.
Can you still turn a profit with no experience?

Use the slider to change the offered price.
The customer may take the offer, or try and talk you down.
If the price is actually to high, the customer might leave.
Click Next Customer once the customer has left.

Made with:
Adobe Audition;
Adobe Photoshop;
sound bits from*.

*only the backing track was derived from these. All other sound assets are first party.

Downloads and Links




slimabob says ...
Dec 12, 2016 @ 9:13am

I love this one! The basic gameplay feels a lot like Recettear, and I like the backstory you've given it.

At first it's really tough to figure out how much to sell your items for, but once you get the hang of things the game becomes much more manageable. Great work!

youngbrothers says ...
Dec 12, 2016 @ 4:35pm

Great idea. It took me some clients to figure out when they were ultimately turned down, this would be more clear if they left by themselves.
Your game stayed interesting throughout a whole day, the idea of selling to monsters is fun.

Well done!

Omniorcus says ...
Dec 12, 2016 @ 5:34pm

I probably should have made them leaving clear in hind sight. Thanks for playing. Glad you liked it. :)

Xwilarg says ...
Dec 14, 2016 @ 10:56pm

Wow, I'm terrible at selling things ><. The idea was really interesting though.

Vertigon says ...
Dec 16, 2016 @ 9:33pm

Nice work on the bargaining feel and the audio treatment. I felt there was some world behind what you were creating. I found the feedback on bargaining to be pretty weak and I never knew if I had made a good deal or what. Were they just not leaving on their own? ANyway, the kernel of something pretty neat here.

DoubtfulGames says ...
Dec 17, 2016 @ 2:39am

Pretty entertaining. It's a little hard to get a "read" on the clients enough to really know if you're doing things right, but interesting nonetheless! Nice jam entry

Logicon says ...
Dec 17, 2016 @ 2:44am

IT was weird when they didnt want my free stuff

Phil Strahl says ...
Dec 17, 2016 @ 2:46am

Ha, interesting idea! I would have loved a little more feedback as to how much something is worth, so initially I lost a lot of money. Audio was funny too, nice market ambiance and all. Ideas for further expansion: 1) Happy customers come more often, but you don't profit off them as much. 2) At the end of the day you need to restock, so if you run out of potions before your best, happiest customer is bad in the long run. Solid entry no less!

Omniorcus says ...
Dec 17, 2016 @ 2:48am

@Logicon Yeah, that's a bug in the barter system. I forgot to code in an auto-accept on zero, so the system tries to barter you down to a negative value.

Omniorcus says ...
Dec 17, 2016 @ 2:52am

@Phil Strahl The initial idea was for there to be multiple days, with restocking, but time constraints. I like the happy customers idea, although there is something like that in the game. Keep an eye on the clock at the back of the shop. ;)

kraftkar says ...
Dec 17, 2016 @ 10:45am

Beautiful Main Menu screen, great art and audio throughout! Some more feedback from the customers would be nice. The easiest strategy I found was to keep the slider in the middle for all customers. If I tried something else I'd usually loose profit or make them leave.

(Btw, thank you for the wonderful feedback on my game! The Cookie-Clicker strategy is an issue I'll have to adress in the future, so thank you for pointing it out. Good luck in the compo!)

Alexbrainbox says ...
Dec 17, 2016 @ 12:54pm

Nice art and graphics! A decent idea too that I haven't seen before, though it reminds me of Shoppe Keep.

eruiz00 says ...
Dec 17, 2016 @ 3:51pm

Hey made 200 coins. Liked the graphics and (above rest) sound effects. Well done!

stuffedgravy says ...
Dec 19, 2016 @ 12:37am

I really liked the ambiance, and what you managed to do with the art assets. The gameplay was ok. If there had been more transparent info (how much the base cost of an item was to start with, if people were happy or upset with purchases, when bargaining was over, etc) I think I would have enjoyed it a lot more. It would have been nice to see something unique with the monster setting. I didn't see anything different from Recettear's bargaining. The scope of your game was well executed and polished, though, and for a game jam this is a great effort!

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