Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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Inter-universal Treasure Hunter

by Topper - Compo Entry

Our protagonist inexplicably finds himself drawn into a trading quest, and must utilise teleporters to traverse the dimensions in order to complete it.

This game takes a bit of a twist on the 'one room' idea - it may appear to have several rooms, but rest assured that they are all in fact the same room, just in different parallel universes!

Arrows/WASD: move
Space: interact

Downloads and Links




MestR says ...
Dec 12, 2016 @ 7:26am

Neat pixel art and music.

Prospero says ...
Dec 14, 2016 @ 9:06pm

Nice game, like the graphics and the audio. But I never understood the goal of the game? How to "win"?
In some rooms the character got "stuck" and ran in one direction all the time, don't know if bug or feature? :-)

Flaterectomy says ...
Dec 29, 2016 @ 7:37pm

I got the wizard his book, which I assume was the victory, but nothing really celebrated my win. Maybe I didn't win?

Simple concept, but it works. I thought about giving up for as bit after getting the lampshade, since I'd not seen anyone who asked for one yet. Then I tried the girl who didn't ask for anything and she wanted it. Some kind of hint would have been nice.

Characters didn't get new dialogue after having received their items, which I thought was a shame. And it would have been nice to see what item you are carrying. I'd probably forget after a pee break. ;)

Graphics were cute, the characters were simple but pretty good. The walk animation was pretty lively. I wish the environments would've been a little more interesting. The music suited the game quite well, a shame there were no sound effects. It didn't need many of them, but a few for teleporting, walking, etc would've helped.

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