Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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by Galan - Compo Entry

Nothing is real here. Things come into 'existence' when you move. And they want you dead.

HOLO is a puzzle-oriented first-person game where you are the center of the universe, and the environment moves around you. Enemies and obstacles phase in and out of reality, only acting while inside the room. Figure out how to navigate each space, while picking off enemies one at a time.

WASD+Mouse: Move
Left Mouse: Attack
Esc: Quit

EDIT: For those that are interested, I've created an 'enhanced' version of Holo, with better audio and some small fixes (mostly to controls and enemy AI), which you can download (for Windows/Mac/Linux) here:

Downloads and Links




crazya says ...
Dec 14, 2016 @ 2:05am

Neat concept, though it leads to a lot of slowly leading enemies around in practice...

Dec 14, 2016 @ 2:19am

Interesting vibe. The difficulty ramped up really quickly.

Dec 14, 2016 @ 2:27am

Really hard! I walk up to an enemy (what are they even) and then die. I don't think the attack really works that well. Has a cool look and feel though

irwatts says ...
Dec 14, 2016 @ 2:28am

Cool premise and art style! Once I realized I was moving forward while attacking, I did much better. I did have some issues with the mouse look controls being too sensitive in the horizontal axis, and when I would circle strafe, the camera would judder a bit which was odd. Audio was also a little sharp to the ears.

mao says ...
Dec 14, 2016 @ 2:43am

The game is pretty fun, although attacking is a bit odd.

I was very confused by the weapon... It's hard to tell if you're within striking distance of an enemy, so I just sort of repeatedly clicked and hoped I wouldn't die.

The graphics look very cool. I like the phasing effect.

Cody Hansen says ...
Dec 14, 2016 @ 3:16am

Once I figured out what I was doing (which took an embarrassing amount of time!) I fell in love with the concept. It all seems so otherworldly and I like that.
There isn't much to the sound, but it fits the style very well.
Speaking of style, the game looks great! As I had said, the futuristic, otherworldly style really suits this.

The controls are a little difficult to pin down. I felt like I was just baiting single enemy after single enemy slowly without much strategy. The attack seemed like it would randomly miss and I would end up dying.

However, all in all, I really like this game! I'll definitely be checking out your 'enhanced' version.

hermetic says ...
Dec 15, 2016 @ 5:09am

Very interesting concept. It seems that maybe the graphics of the game didn't keep pace with your vision. I think you need to adjust the position of the weapon to better indicate the strike area. Still, quite a feat for a weekend. Good job! :)

Gamepopper says ...
Dec 15, 2016 @ 1:41pm

Nice concept, although I think the enemies kill you way too easily. I love the minimalist style and the tactical element to it.

Dec 15, 2016 @ 8:13pm

The game is cool and fun

Jan 6, 2017 @ 3:53pm

Very challenging game! I included it in my compilation video series of the Ludum Dare 37 games, if you’d like to take a look. :)

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