Well, Mike ran in to problems getting ldjam.com working properly with about 12 hours left in the Compo, so this is the backup plan.
Kill all the slimes, and have fun :D. Game made by one person in under 48 hours for the Ludum Dare 37 game jam.
Downloads and Links
Ratings
![]() | Coolness | 81% |
#682 | Innovation(Jam) | 2.65 |
#708 | Fun(Jam) | 2.72 |
#731 | Graphics(Jam) | 2.70 |
#774 | Mood(Jam) | 2.56 |
#793 | Overall(Jam) | 2.79 |
#885 | Theme(Jam) | 1.92 |
Comments
I like the teleport, I would like to see a game like this but more teleport based.
Hard to kill the enemies without getting hurt. I tried to teleport behind the enemies, but couldn't really avoid getting hurt. Cool game and nice looking graphics!
Nice art style and animations. Hitboxes are a bit off but other than that it's pretty solid game.
attack range is too small and hitboxes are a bit off but other than that great job!
Nice game... I think it has great potential. Keep working on it... good job.
Very interesting idea you have here. I like the teleportation mechanic. I have never seen it in a game like this before. Congrats on submitting your entry
I liked the art style but I think some music and sound effects would really create a nice mood.
In terms of game play I loved the concept but not so much the execution, the attack is a little slow and short ranged and the controls are rather floaty.
However I loved the teleport mechanic and would love to see more of that. The potential in this is huge but it needs a little refinement.
Fun little game, I enjoyed teleporting once I realized that you teleport to the cursor. As others have said, it would be nice if the attack area was larger. I also think it would be a big benefit to have the character attack in the direction you click, not just forward, so that you could move away from enemies while attacking. I found myself expecting that to be the behavior as I was playing. Also, just a quick heads-up: on levels that are vertical it can be nice to have the camera lead your character when you're falling, rather than follow behind. I went upward in the level and killed all of the slimes on those platforms first (it was fun phasing around platforms), but then when I came down I was near pits and slimes. Not getting much heads-up as I came down was a little nerve-wracking.
well, i feeling some incompleteness, but i like direction of game idea :)
Once i found out that you can teleport the became so much easier, i like it ^_^
Definitly a fun game. Can;t really relate this back to the theme though. also the graphics reminded me of an game i used to play. (can' remember the name)
Lack of audio was a real bummer, especially since you picked a ninja theme. Teleport mechanic was well designed but the combat lacked impact and the hit range made engaging enemies quite awkward. Would love to see a more refined post jam version :)
Nice Idea, but this game can easily be beaten by just spam clicking attack, near the slimes. Maybe by making the slimes bounce you could add some difficulty. Was still some fun to play.
Good start! I included it in my compilation video series of the Ludum Dare 37 games, if you’d like to take a look. :) https://youtu.be/sgVfFX3jjXQ
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The attack range is very too small. Btw I liked the teleport thing with the "mana" bar, I think you got something interesting in it.