Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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by Kazik_210 - Jam Entry

Kill all the slimes, and have fun :D. Game made by one person in under 48 hours for the Ludum Dare 37 game jam.

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nycolas says ...
Dec 12, 2016 @ 7:27pm

The attack range is very too small. Btw I liked the teleport thing with the "mana" bar, I think you got something interesting in it.

Artsicle says ...
Dec 12, 2016 @ 7:39pm


ccglp says ...
Dec 12, 2016 @ 7:57pm

I like the teleport, I would like to see a game like this but more teleport based.

Dec 12, 2016 @ 7:59pm

Hard to kill the enemies without getting hurt. I tried to teleport behind the enemies, but couldn't really avoid getting hurt. Cool game and nice looking graphics!

Zeriver says ...
Dec 12, 2016 @ 8:10pm

Nice art style and animations. Hitboxes are a bit off but other than that it's pretty solid game.

timgarbos says ...
Dec 12, 2016 @ 8:29pm

Congratulations on making a game :)

nikitapash says ...
Dec 12, 2016 @ 8:37pm


cr4zyt3rry says ...
Dec 12, 2016 @ 9:52pm

attack range is too small and hitboxes are a bit off but other than that great job!

schizoid2k says ...
Dec 13, 2016 @ 1:55am

Nice game... I think it has great potential. Keep working on it... good job.

kidando says ...
Dec 13, 2016 @ 6:19am

Very interesting idea you have here. I like the teleportation mechanic. I have never seen it in a game like this before. Congrats on submitting your entry

iamkraya says ...
Dec 13, 2016 @ 1:53pm

I liked the art style but I think some music and sound effects would really create a nice mood.

In terms of game play I loved the concept but not so much the execution, the attack is a little slow and short ranged and the controls are rather floaty.

However I loved the teleport mechanic and would love to see more of that. The potential in this is huge but it needs a little refinement.

lucentbeam says ...
Dec 13, 2016 @ 2:05pm

Fun little game, I enjoyed teleporting once I realized that you teleport to the cursor. As others have said, it would be nice if the attack area was larger. I also think it would be a big benefit to have the character attack in the direction you click, not just forward, so that you could move away from enemies while attacking. I found myself expecting that to be the behavior as I was playing. Also, just a quick heads-up: on levels that are vertical it can be nice to have the camera lead your character when you're falling, rather than follow behind. I went upward in the level and killed all of the slimes on those platforms first (it was fun phasing around platforms), but then when I came down I was near pits and slimes. Not getting much heads-up as I came down was a little nerve-wracking.

skorpyo says ...
Dec 13, 2016 @ 2:20pm

well, i feeling some incompleteness, but i like direction of game idea :)

ema1ih says ...
Dec 13, 2016 @ 2:28pm

Once i found out that you can teleport the became so much easier, i like it ^_^

saurterrs says ...
Dec 13, 2016 @ 2:35pm

simple and good. but attack range is realy small

2Bit says ...
Dec 14, 2016 @ 5:23am

Moar teleport!

Barink-social says ...
Dec 19, 2016 @ 6:28pm

Definitly a fun game. Can;t really relate this back to the theme though. also the graphics reminded me of an game i used to play. (can' remember the name)

Almax27 says ...
Dec 19, 2016 @ 8:57pm

Lack of audio was a real bummer, especially since you picked a ninja theme. Teleport mechanic was well designed but the combat lacked impact and the hit range made engaging enemies quite awkward. Would love to see a more refined post jam version :)

darkdaragon77 says ...
Dec 21, 2016 @ 12:02am

Nice Idea, but this game can easily be beaten by just spam clicking attack, near the slimes. Maybe by making the slimes bounce you could add some difficulty. Was still some fun to play.

Jan 8, 2017 @ 8:37pm

Good start! I included it in my compilation video series of the Ludum Dare 37 games, if you’d like to take a look. :)

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