Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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by gontzalve - Jam Entry


"Your mom tells you to take the trash out but you found yourself with a broken VHS, that only rewinds."

Originally conceived as a mobile game, rewind is a one tap (one key) platformer where you have to move while fighting against the rewind factor taking you back steps. Avoid everything.


PLAY = Space Bar

REWIND= Release Space Bar

for mobile, Tap anywhere to move (PLAY).



Richard Da & German Cruz PROGRAMMING
Rodolfo Flores ART

Downloads and Links




onixowl says ...
Dec 13, 2016 @ 4:12am

How to play?

gontzalve says ...
Dec 13, 2016 @ 3:28pm

Spacebar to move, release it to rewind :)

Tkachov says ...
Dec 14, 2016 @ 12:01pm

Interesting mechanic, a little bit difficult to master.

Maffew says ...
Dec 14, 2016 @ 2:42pm

Hard to get the hang on the rewind mechanic but fun once you understand it. Ran into an issue a couple of times where the character would run the wrong way down the platforms and would sometimes get stuck in the falling animation

Bellatrion says ...
Dec 14, 2016 @ 2:49pm

Quite hard, but interesting idea, had some issues too with the character running the wrong way

gontzalve says ...
Dec 14, 2016 @ 3:06pm

@Bellatrion @Maffew sorry to hear about the bugs but thanks for playing it!

Doomdad says ...
Dec 14, 2016 @ 3:51pm

One of the more innovative games I've played so far from the entries. Stayin' alive at the background really helped to rhythm the rewinding, although the game was quite hard nevertheless. The art style was really good and it fit nicely to the tone of the game. Overall really fun and creative game!

Dec 14, 2016 @ 3:56pm

Great idea, art, and music! I love the simple mechanics. I really wanted to beat it, but unfortunately I couldn't...

I kept running into a bug where the character would run backward when I pressed spacebar, which would invariably get me killed.

Aside from that issue, this is an awesome entry!

gontzalve says ...
Dec 14, 2016 @ 4:04pm

@BulletArePeopleToo sorry about that, will try to fix it! thanks for playing!

Kyrv19 says ...
Dec 14, 2016 @ 4:54pm

Maybe even too difficult, still very fun! Cool idea!!!!

Bumblepie says ...
Dec 14, 2016 @ 8:53pm

It has a really interesting idea behind the core mechanic, but I think the level isn't really designed around it. What I mean by this is that most of the time you want to simply stop rather than go backwards, so you just spam the spacebar, which is hard on the eyes due to the rapid changing in visuals and the way the player vibrates between a number of positions when you do this. Additionally, the large hitboxes make it extremely unforgiving. I would suggest thinking about ways to design the levels so that you want to go both backwards and forwards, such as activating things that when rewound, cause the player to take another route. I think the idea has a lot of potential!

gontzalve says ...
Dec 14, 2016 @ 9:19pm

@Bumblepie Totally get and agreed with you point. To be honest we didint have time to implemente the design we originally had for the level so we had to rush it, our primery focus was getting the core mechanic as polished as we could. Thanks alot for the feedback and for playing too!

Dec 23, 2016 @ 9:19pm

Interesting mechanic though quite hard! Didn't manage to get past the 2 monsters next to eachother ^^'

Feb 3, 2017 @ 7:27pm

Nice graphics, cool concept! I included it in my compilation video series of the Ludum Dare 37 games, if you’d like to take a look. :)

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