Well, Mike ran in to problems getting ldjam.com working properly with about 12 hours left in the Compo, so this is the backup plan.
Toy Tank Clash Royale is a homage to the Wii Play tank game.
It was build in around 12 hours by me alone.
Your goal is to defeat each enemy of each wave in the room to win.(There a 12 waves in total)
Each Enemy tank has different properties labeled by their color.
Controlcs: A and D to rotate turret, arrow keys to move, space to shoot.
Quick Patch 1, 12.12.2016: You can play it on any aspect ratio.
Downloads and Links
Ratings
#418 | Fun(Jam) | 3.19 |
#549 | Humor(Jam) | 2.28 |
#598 | Theme(Jam) | 3.29 |
#650 | Overall(Jam) | 3.05 |
#721 | Mood(Jam) | 2.74 |
#733 | Innovation(Jam) | 2.52 |
#762 | Graphics(Jam) | 2.62 |
#938 | Coolness | 45% |
Comments
I believe the Wii Play tank game that you mention probably in itself is a reference to the Atari Tanks (combat) or earlier similar games. Yours is not quite as responsive in the controls, but you added some new stuff as well.
With a bit more work it could turn into a decent tank game :)
this game was very good and I enjoyed playing. Controls were little bit clunky but overall very nice game.
It was fun. Really really lacked sounds, at least some simple bfxr sfx.
Neat! Fun little game! There was a game identical to this long ago that I played, year and years back, but I can't remember the name... tank wars arena? I dunno. Anyways I like the controls and music. Needed sound effects and more variety in level design!
Hey ! Good idea to pay tribute to this little wii game. I played so much time on it, it was really cool to play something with the same feeling overall, good job.
That was fun, the controls take a while to get the hang of, but feels satisfying when you do.
The controls were a bit fiddly, but apart from that this game was pretty fun. I'd suggest perhaps mapping aiming to mouse movement so that the controls are less fiddly on a mouse and keyboard? Although I suppose the tank's cannon would turn too fast.
I liked the different kinds of tank you had to fight - that helped make things feel different and fresh. As others have said, I do feel some sound effects would have helped the game feel better - it's currently a bit weird that there's no explosion sound when a bullet hits a tank or the wall.
I like the individual graphics for the arena and the tanks, but since they're in a pixel art style, I'd suggest changing things so everything has the same pixel scale. Currently one 'pixel' of the ground, walls and obstacles is larger than one 'pixel' of the tank.
If you continued making this game, I would start with some simple SFX and perhaps even background music, then I'd suggest having different sizes and layouts of arena. I think what you currently have is pretty fun though, great entry!
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Hey,
Few things.
Having at least some sort of background music and sound effects would make that game a little bit more enjoy to play.
Issue is that I had, that on a small screen (800x600) you don't see your tanks and stuff.. only really playable at roughly 1920x1080 as otherwise the complete game doesn't fit on your screen. Maybe think about next time optimising the game for ~800x600 or make it resolution independent so anyone can try it out