Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

Back to Browse Entries

Last in Time

by lonesurvivor - Jam Entry

IMPORTANT: If you are using the WEB VERSION, you probably can't use the escape key. Use the Up/Down arrows for canceling inventory selection instead. If you can't move, try clicking the screen once.


Here is my second Ludum Dare game. It is an top down adventure game (but no point and click) where you walk around and interact with stuff. You have an inventory and can use items to interact with the environment, as well as inspect them and combine them (like in a classical adventure).

The game is totally playable, however since we were running out of time, the map (which is totally one "room") isn't made of that many different environment objects as it should have been. Also, there are no real "ways" and intersections and stuff, you can just walk whereever you want. YOu still have to find the items, and use them in the right way. The goal of the game is (spoiler) to find both pieces of an artefact. This isn't made clear enough from within the game.

Here are a few important tips:
- While an item in inventory is selected, the "interact" command (Spacebar) tries to use that item instead of jsut interacting. Use Esc to unselect it.
- Inspect items in inventory with Q. Try combining them with E.
- If you are [spoilers hidden], you can use a certain item at any point of the map, but if you are [more spoilers hidden], it can only be used in one place.

I made this game together with Dr_Ewes who made all the music in it and the few sounds that I managed to put in. All the content is made by us, with the exception of the used fonts (Masaaki and PixelOperator).
The game is made with Godot Engine (custom build), aseprite and some audio software.

Well, have fun and thank you for playing!

Downloads and Links




wujood says ...
Dec 12, 2016 @ 10:45pm

I can not walk in the web player

lonesurvivor says ...
Dec 12, 2016 @ 10:49pm

Thank you, I'm trying to fix it right now

Zambini says ...
Dec 12, 2016 @ 11:42pm

Very moody, and good choice of colors. I like it. I couldn't figure out what to do after finding the items on the main piece of land, trying to combine items, reading the journal entries, using items on some other things.

boddiul says ...
Dec 13, 2016 @ 10:53am

Awesome the graphics style! Liked everything in this game

skorpyo says ...
Dec 13, 2016 @ 1:30pm

That music is awsome! <3

matthewpalaje says ...
Dec 13, 2016 @ 1:32pm

Really nice art style :) I also enjoyed the music quite a bit.

I struggled with combining the items correctly but I still enjoyed my time with it :)

iamkraya says ...
Dec 13, 2016 @ 1:39pm

I also couldn't figure out what to do after the first island however this is definitely one of the best submissions I've played.

The art and audio created an amazing mood and the text was well written. It doesn't stick to closely to the theme but it's unique and definitely stands out!

kamranwali says ...
Dec 13, 2016 @ 1:47pm

A very nice game. The audio and graphics goes so nice together. I made to the second stage with the grappling hook. Love how I had to look around to find stuff. Overall awesome game. Keep it up!

Dec 13, 2016 @ 2:47pm

Super-cool Lovecraftian vibe. I want to finish this game, but I'm stuck! I'll have to wait for the final version with walkthrough.

velvetlobster says ...
Dec 13, 2016 @ 2:50pm

Nice pixel art graphics and music

DeathBySnail says ...
Dec 13, 2016 @ 4:17pm

Art reminds me of FFVI?
Really moody. Like it. Don't really think it fits the theme, though?

jotson says ...
Dec 13, 2016 @ 5:10pm

Nice job. Really like the music and the writing. Didn't know Godot engine could make web games. Pretty cool!

mutuware says ...
Dec 13, 2016 @ 9:41pm

Nice atmosphere created by the music and the story.

Dec 13, 2016 @ 10:01pm

I couldn't figure out how to use items, but it feels very polished. I absolutely love the art style and how it combines with the music, as well as the messages on the notes and the overall humour. Impressive entry.

x1212 says ...
Dec 14, 2016 @ 5:20pm

Well done!
I really liked the storytelling and art style.
The only thing missing in my opinion is a little more rewarding ending, that tells you at least a little more about what all of this was about.
Also some of the puzzles could have either used some kind of hint to their solution or you could have left out stuff that results in the player following the wrong lead (at least I think that there was one item that's completely useless and gives you the wrong idea about a puzzles solution ...).
But in the end the game is a great entry as it is already.

Michalidis says ...
Dec 14, 2016 @ 10:31pm

Oh come on I want more of this :O

It was an excellent experience!
Amazing combination of sounds, music, gameplay, mechanics and with many options
I also liked the sense of black humor of the main character :D
very well done - I hope to see more of your work in future :)

Cerno_b says ...
Dec 15, 2016 @ 9:37pm

Neat entry, at first I thought it was made with RPGMaker but apparently it's Godot. I really liked the graphics style and the soothing music. Also the idea of switching between future and past was pretty nice.

Some of the puzzles were a bit far fetched, like the one with the worms but at you tried to find unconventional solutions to obvious problems, like the chainsaw puzzle. It might need some work to make them convincing though. It kinda reminds me of the puzzles I would make for an Adventure game only to feel annoyed later that it isn't logical enough.

I wonder whether you can convince Godot to use a more precise pixel representation, because your pixels are all different sizes (look at the berries in the trees, which are sometimes square and sometimes rectangular.

Overall presentation is really nice and all assets tied very nicely together. Controls are butter smooth, which is cool.

lonesurvivor says ...
Dec 15, 2016 @ 10:45pm

Thank you all for your comments (and votes)! I really appreciate them.

@Cerno_b, you are right, the puzzles and the route through the game itself could need some work. I especially don't like the map with the same two trees spammed all over it. I had planned for a lot more (more dialogue/text/notes, a less random map, more sounds and so on), but the time was running out, so I had to rush. Being pretty pleased with the outcome, though.
And I was aware of the pixel problem, but didn't think about it much. Don't know if there is some way to solve that, have to reasearch that...

YOu are absolutely right, the ending is a bit bad. But I needed to cut that as well due to time problems. That said, the planned ending wouldn't be more satisfying regarding the story, because we just didn't know ourselfs what happened xD (aside from the failed experiment which somehow messed up the world). Just not enough time to think about it ;)

zenmumbler says ...
Dec 16, 2016 @ 12:01am

I got a few items but then got stuck, there's a metal attachment point on a tree in the lower part that seems to mean something but is non-interactive. The graphical style and music fit well together. The tone of the writing is a bit random, the first few lines are all "oh, the drama" and then she's wisecracking about skeletons and graves. Nice entry.

Dr_Ewes says ...
Dec 16, 2016 @ 8:19am

Thank you all for the kind comments and distinguished criticism. It was the first time for me working on a game and I enjoyed making the music and working on the story with lonesurvivor. Thanks for playing. I could imagine that we'll be back some time for another one.

rodobodolfo says ...
Dec 17, 2016 @ 12:45am

wow, such a nice game. music is awesome and the visuals are perfect.
The grapple mechaninc was a nice unexpected touch.
Controls are not my favorites (I would prefer arrow keys movement and qweasd for inventoryu and interaction)
its great to see a Godot game, and an adventure game. Great entry!

Dec 18, 2016 @ 2:46pm

Its an interesting style, thats part classic JRPG, and part Lucasarts point & click.

I was a little disappointed with how little it fit with the "one room" theme though

lonesurvivor says ...
Dec 18, 2016 @ 3:26pm

Well, you are certainly right that the game doesn't fit the theme overly great, but it plays technically in one room (even it is outside) in two different times. So I have to disagree with that ;)

Dec 19, 2016 @ 11:38am

Fantastic pixel art, lovely atmosphere and engaging puzzle/item system, one of my favourites I played so far. Loving the style! Great work!

*I do have a web version of me game, so that'll get around linux hopefully :)*

KappaIX says ...
Dec 19, 2016 @ 9:50pm

It looks great, really liked the music as well. Great ideas and atmosphere and I would have loved to have found out more about what was going on, but I just couldn't finish it. Couldn't find any f**l for the c******w (not too well disguised there). In that way, it's very classic as a point and click (I always got stuck on monkey island as well)!

Well done, thanks for sharing!

Almax27 says ...
Dec 20, 2016 @ 3:51pm

The atmosphere was superb! I want to play more! What's in the Lab?!?!?!

lonesurvivor says ...
Dec 21, 2016 @ 11:32am

Thank you! The lab is not accessible. The original plan was that you have to go back in time while you were standing in the ruins and get into the lab that way (which would have ended the game because this would be another room). But I dropped it because time was running out.

ijzm says ...
Dec 28, 2016 @ 2:14am

I played until I got stuck on the small island with the yellow mysterious ring. I managed to get there by firing my grappling hook at a ring, but now I can't seem to get back to the mainland. Carrying a skull, grappling hook, two rocks, the mysterious ring, a metal door and a shovel.

Besides this, I can see that the overall mood is set well by the graphics, music and narrative. The music has this calming, but with a mysterious, dark undertone, and that's really interesting. The graphics are also pretty good; I like the designs of the trees in particular. I think maybe some of the puzzles need to be a bit more clear as to what exactly can be done.


You must sign in to comment.

[cache: storing page]