Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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Geometry Room Survival

by vg_iba - Compo Entry

- Objective

Geometry Room Survival, is a game where you have to survive in a room while enemies try to take your life. Try to stay alive at all costs.

- Gameplay

The game has two perspectives:

- First Person
* This one you can create barricades on the doors using resources, you must hold a certain time the button to put the barricade.
* Change the facing wall with A and D. (default controls)

- Top Down
* On this you can ressuply yourself with ammo and resources at the machines, purple machine for resources and green for ammo.
* If enemies break through the doors you can shoot them, just one bullet will be enough, when they die they left loot on the floor.
* You can change loot only on the resources machine to get more resources, ammo is very scarce.

- Development Info

Engine: Unity
Programming Language: C#
Art used in game: Just a blank square on MS Paint
Menu / Tutorial Art: Adobe Photshop
Music + SFX: Voice + Audacity

Ps: Editing to fix Source Code link, that btw is kinda messy.

Downloads and Links




slimabob says ...
Dec 12, 2016 @ 8:36am

Woah, nice game! The ability to switch perspectives on the fly was tough to wrap my head around at first- but after playing for a bit it started to make a bit more sense. I loved the sound effects, and also enjoyed how stressful it became trying to manage running for resources and barricading doors while enemies pour through the ones that were broken down!

Dec 12, 2016 @ 11:52pm

A super creative Gameplay, i love it. I can't say much, because i was watching your stream huehuehueuehuheuheuheuhe

Kalm004 says ...
Dec 14, 2016 @ 8:48pm

Great idea! The sounds are the best part!

Pajama-Llama says ...
Dec 14, 2016 @ 8:53pm

It became really stressful at the 2 minute mark, cool stuff, no frills but very playable! 5/5 for audio :)

Dec 14, 2016 @ 8:56pm

That was good, might be the nazi zombie killer. Audio was wicked (and I don't mean just for games that use vocal for sfx). Nice work.

Casevse says ...
Dec 14, 2016 @ 8:58pm

Interesting concept that view change. Keep working on it!

dietzribi says ...
Dec 14, 2016 @ 9:16pm

The idea was really good and has a lot of potential. The "tutorial" level isn't really explaining good enough, and it took me a while to understand how to play.
It would be better IMO if when you play in first person mode it would say "click this to block the door" or something it would've been more efficient. I actually really liked the sound effects, and I think that if you made the background music longer, it could actually work pretty well! (The loop's too short and gets annoying and repetitive)
Good job!

cxsquared says ...
Dec 14, 2016 @ 9:32pm

The idea was interesting but the pacing of the enemy spawning was a little to fast for me. The sound effects and music were great though. I like what you where going for. Nice work.

HUMANICS says ...
Dec 14, 2016 @ 9:53pm

Nice mechanics, well done!

Feathergunner says ...
Dec 14, 2016 @ 10:22pm

Cool idea, and a really exciting gameplay. But the tutorial screen only works with max resolution :(

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