Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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One Room

by manax - Compo Entry

Stay alive. WASD to move, mouse to aim, left click to attack.

Music should play, hopefully at a reasonable volume.

Downloads and Links




gironC says ...
Dec 12, 2016 @ 4:07am

haha, i died :c
very funny, good game :D

manax says ...
Dec 12, 2016 @ 6:57pm

Writing this as a comment, to not take away from the game itself...

It was intended that there was a child you were defending, that there would be waves of zombies, and as you'd clear a wave, you'd move to a new room. The tie-in to the theme would be, you consoling your child "Just one more room" as you together flee to the next room.

Move127 says ...
Dec 12, 2016 @ 7:00pm

Is the only thing you can do punch? You have to get so close to the zombies that it is incredibly difficult. As for your original idea, I think that would be great. You should go ahead and make that game.

dodormeur says ...
Dec 12, 2016 @ 7:04pm

What can you do once the zombies are dead? I killed them, but nothing happened...
The graphics are nice

manax says ...
Dec 12, 2016 @ 9:26pm

Once you kill everything, or everything kills you... that's it. There is no "game over" or anything.

@move127, punching a zombie and not getting bitten IS pretty difficulty. :)

NicMagnier says ...
Dec 15, 2016 @ 8:21pm

I like that the furniture is pushed. It is a nice touch

Dec 15, 2016 @ 8:39pm

Got them all, yeah !!!!

Was a bit easy, and having to hit the zombies by hitting them while being close to them was a bit odd since we are also taking damages by getting caught.

Nice work on the fact that we can move eveyrthing in the room, and sounds were funny :)

Hempuli says ...
Dec 15, 2016 @ 8:52pm

The physics-based collisions with the furniture along with the oddly happy background music made the atmosphere really unique; I quite liked that! Also I liked that the zombies actually took knockback from my punches; it made fighting them more manageable and impactful. Short but sweet.

Neowedge says ...
Dec 15, 2016 @ 9:25pm

As manax says, I miss a meaning in this game, as well as a final o infinites hordes. It would be better with a simple AI with pathfinding. Furniture is good, graphics and audio are nice (but it sounds a little low) and melee attack works well :). Good job!

Ednei says ...
Dec 19, 2016 @ 1:27am

Good and funny game!
good graphics and control! :D

ijzm says ...
Dec 27, 2016 @ 11:23pm

Pretty interesting, but I think it would have been nice to at least have some sense of indication of completion. I like the zombie sound effects, and the music is strangely calming for a game about defending zombies, which isn't really fitting. The combat controls felt smooth, but the game was rather shortlived overall.


Skoggy says ...
Dec 27, 2016 @ 11:25pm

Fun game, like the slapping sound :P

Jezzamon says ...
Dec 27, 2016 @ 11:51pm

Promising start to a game. I think the thing I would add (aside from game over stuff) is some additional game mechanic, because walking around somewhat slowly and punching isn't that fun by itself.

manax says ...
Dec 27, 2016 @ 11:57pm

Next LD, I'll spend more time earlier on actual gameplay, and do that first, rather than try to do that at the end. ;)

I was going to add another weapon, plus some plot and goals, but, ya know, 48 hours. :)

Squid says ...
Dec 28, 2016 @ 1:03am

The game played pretty well and the physics was cool. I love the punch sound.

CMLSC says ...
Dec 28, 2016 @ 3:13am

I beat it without taking any damage. It could have used some more content though. xD
I also noticed that the physics were glitchy. I kept teleporting around for some reason.

Jan Marcano says ...
Dec 30, 2016 @ 5:28pm

I'd like to see the original idea more fleshed out!!

I don't think the music fits that well for such a bad situation, but the song is nice on it's own :)

wowa_u says ...
Dec 31, 2016 @ 8:48am

Funny little game. I like the idea of moving furniture. I used it as moving shield while fighting :D

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