Well, Mike ran in to problems getting ldjam.com working properly with about 12 hours left in the Compo, so this is the backup plan.
Stay alive. WASD to move, mouse to aim, left click to attack.
Music should play, hopefully at a reasonable volume.
Downloads and Links
Ratings
![]() | Coolness | 51% |
#381 | Audio | 2.50 |
#424 | Theme | 3.29 |
#474 | Graphics | 2.63 |
#529 | Mood | 2.25 |
#564 | Fun | 2.38 |
#589 | Innovation | 1.88 |
#631 | Overall | 2.21 |
Comments
Writing this as a comment, to not take away from the game itself...
It was intended that there was a child you were defending, that there would be waves of zombies, and as you'd clear a wave, you'd move to a new room. The tie-in to the theme would be, you consoling your child "Just one more room" as you together flee to the next room.
Is the only thing you can do punch? You have to get so close to the zombies that it is incredibly difficult. As for your original idea, I think that would be great. You should go ahead and make that game.
What can you do once the zombies are dead? I killed them, but nothing happened...
The graphics are nice
Once you kill everything, or everything kills you... that's it. There is no "game over" or anything.
@move127, punching a zombie and not getting bitten IS pretty difficulty. :)
Got them all, yeah !!!!
Was a bit easy, and having to hit the zombies by hitting them while being close to them was a bit odd since we are also taking damages by getting caught.
Nice work on the fact that we can move eveyrthing in the room, and sounds were funny :)
The physics-based collisions with the furniture along with the oddly happy background music made the atmosphere really unique; I quite liked that! Also I liked that the zombies actually took knockback from my punches; it made fighting them more manageable and impactful. Short but sweet.
As manax says, I miss a meaning in this game, as well as a final o infinites hordes. It would be better with a simple AI with pathfinding. Furniture is good, graphics and audio are nice (but it sounds a little low) and melee attack works well :). Good job!
Pretty interesting, but I think it would have been nice to at least have some sense of indication of completion. I like the zombie sound effects, and the music is strangely calming for a game about defending zombies, which isn't really fitting. The combat controls felt smooth, but the game was rather shortlived overall.
~Random-storykeeper
Promising start to a game. I think the thing I would add (aside from game over stuff) is some additional game mechanic, because walking around somewhat slowly and punching isn't that fun by itself.
Next LD, I'll spend more time earlier on actual gameplay, and do that first, rather than try to do that at the end. ;)
I was going to add another weapon, plus some plot and goals, but, ya know, 48 hours. :)
The game played pretty well and the physics was cool. I love the punch sound.
I beat it without taking any damage. It could have used some more content though. xD
I also noticed that the physics were glitchy. I kept teleporting around for some reason.
I'd like to see the original idea more fleshed out!!
I don't think the music fits that well for such a bad situation, but the song is nice on it's own :)
Funny little game. I like the idea of moving furniture. I used it as moving shield while fighting :D
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haha, i died :c
very funny, good game :D