Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting ldjam.com working properly with about 12 hours left in the Compo, so this is the backup plan.

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by sn0uk - Compo Entry

NOTE: THERE ARE ONLY ENOUGH TRAMPOLINES TO FINISH THE LEVEL. IF YOU USE THEM ALL OR GET STUCK THEN PRESS ESCAPE, GO BACK TO THE MAIN MENU

Controls:
Mouse wheel = camera rotation
W = forward
A / S = rotate character
Q / E = change character
F = unlock character
Shift / Space = camera rotation

CHANGELOG:
- Trampoline count now only shows when playing as that character.
- Fixed camera being jerky when moving to obstructed position.
- Fixed enter game animation not being played in the main menu.
- Added objective to the about tab in the main menu.
- Built for Max OS, not tested.
- Rebuilt for Windows.
- Uploaded new source code.

Downloads and Links


Ratings

Coolness51%
#179Graphics3.54
#247Humor2.71
#339Mood3.04
#345Theme3.50
#387Overall3.13
#388Innovation2.92
#410Audio2.29
#437Fun2.88

Comments

KJB of IBwWG says ...
Dec 12, 2016 @ 6:45am

I couldn't figure this out. I didn't see many in-game hints (unless you mean before the game starts, looking at the input tab?) except the first one. I managed to figure out how to switch between the characters, but then I couldn't control any except the first character.

The camera was really jumpy even when you're not moving and not near anything. The music I found really grating, but it did fit the tone of the description (urgency.)

I like the idea, and the LD mat was a nice touch. I could not even get as high as the mat though, stuck at 0 trampolines, no idea what that's about...grappling hook mentioned but no idea how to use it, tried many keys as each of the chars. Could not see find anything beyond running on the floor. Cool running anim though. I like how the spotlight re-adds itself every few steps.

sn0uk says ...
Dec 12, 2016 @ 3:46pm

KJB of IBwWG, hm. What was meant to happen is when you spawn you don't know what to do, so you go to the respawn pad next to the door. From there you know where to go and triggers around the level create hints at the top of the screen

ModernMan says ...
Dec 12, 2016 @ 6:49pm

The music was unique. Character movement was somewhat hard, and the camera was jumpy. The map was very expansive, though

Yvanor says ...
Dec 12, 2016 @ 6:56pm

Interesing game. It has very good ideas, but there is too much bugs (camera shaking) and it's so unpleasant to play (annoying music, character's movements seems not adapted to this kind of gameplay). So bad, but good job anyway !

Minato4th says ...
Dec 12, 2016 @ 7:00pm

I like such ideas, and graphics are pretty well, but game control and camera is not good. And if for movement I can adapt, camera always jumping..
If you will fix this moments, I think it will be good game!)

Kurakurt says ...
Dec 12, 2016 @ 8:44pm

Love this style! Cool game, but the camera and controls is not very convenient.

gene-z says ...
Dec 12, 2016 @ 8:52pm

Hard to play, but fun

Geckoo1337 says ...
Dec 12, 2016 @ 9:01pm

Except some bugs which are a little bit annoying, there is a good potential. I like the aesthetic. Well done ++

barning says ...
Dec 12, 2016 @ 9:02pm

Reminds me of the old counter-strike surfmaps.

tinyworlds says ...
Dec 12, 2016 @ 9:03pm

Would love a Linux build of this if possible. Looks fun :)

gdcvdqpl says ...
Dec 12, 2016 @ 9:19pm

The camera controls with the mouse are great, but somehow the controls for the character is a bit messy and I had an hard time to figure everything.
The map seems great, but because of the controls, I haven't the patience to try to discover everyone of its details.
Nice mood tho

sn0uk says ...
Dec 12, 2016 @ 9:31pm

Thank you for taking your time with the feedback everyone, much appreciated!

ahmedmohi says ...
Dec 13, 2016 @ 7:23pm

Cool idea , i really like the concept it can be capitalized on but overall great work (Y)

velvetlobster says ...
Dec 19, 2016 @ 4:08am

I love voxel graphics and this type of control style (reminds me of the oldest resident evils).
Some of the camera positions resulted in having the camera beyond the walls though.

rodobodolfo says ...
Dec 28, 2016 @ 1:13pm

Really nice graphics but a little choppy for me. The music was pretty torturous and the Resident Evil controls were a killer. Maybe with a controller and direction it might have been a bit easier. Awesome graphics and animation though, the front flip was very nice!

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