Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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Colour Blind

by Lolop109 - Jam Entry

We are 2 programmers that have never fully made a game before. We were both learning Unity for basically the first time and our artistic skills are limited.

The game's mechanic revolves around changing the colour of the world. When the world colour changes, this can change the colour of objects by combining the colours. For example a red world will turn a blue sphere into a pink sphere.


Level 8 can sometimes be a bit buggy, but it should never become unsolvable.

Level 8-10 all require some form of timing things correctly for it to work.

The restart level button doesn't work as intended, but we ran out of time to implement it.

Once you finish level 10 the application will just close.

Objects can fall out of the world, but they will teleport back into the centre of the room.

The numbers above the slots are how many more times you can change the world tint (incorrectly) before the object in it will fall out. Changing the tint so the object is the correct colour will reset this count.

We were originally going to make the room shape morph and change between levels (And make the levels a bit more interesting), but we had some problems with that and abandoned that idea. Between some levels the player might flip around, this is remnants of this mechanic.

Downloads and Links




bossinc says ...
Dec 13, 2016 @ 3:40am

Really cool concept. I played until the level that introduces the locked blocks. The look sensitivity was way too high and I was getting motion sick!

schizoid2k says ...
Dec 22, 2016 @ 1:24pm

Not bad... congrats on getting a game completed! Room may be a bit too large... lots of walking! Concept is nice.

Zgragselus says ...
Dec 28, 2016 @ 1:36pm

The game is cool, but the controls are kinda clumsy - especially the mouse look could be better, now it is too sensitive for my liking even on pretty small DPI.

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