Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting ldjam.com working properly with about 12 hours left in the Compo, so this is the backup plan.

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Toy Time

by yotam180 - Jam Entry

"Every toy has their own inner clock, that counts down continuously. But the toys in Anne's room are cursed, and they're evil. They have the ability to steal time from one another using spells and magic."

In this game, you play one of the Teddy Bears in Anne's room. Instead of Health Points, you have time. When you run out of time, you just die. You can shoot spells at others, which steals time from them and gives it to you.

Special myst-boxes give you more power-ups, shields, attacks, and time, so be sure to grab them before others do!

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Controls
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W,A,S,D to move
Left mouse button to shoot

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Version history
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Current up to date version: 1.0.3

What's fixed?
- Oops, I forgot turning of "Development build" for 1.0.2. My bad ;)
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1.0.2 - What's fixed?
- Random myst-boxes are now actually random (for some reason, the previous Random returned 41 every time. heck what?)
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1.0.1 - What's fixed?
- Time adding mechanism worked quite buggily, allowing people to quickly reach 60+ mins.
- More boxes spawn (instead of 1 each time - 3)

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Personal note
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In contrast to the previous Ludum Dare, this time school and work prevented me from using the whole 72 hours, so I estimate working on the project ~25 hours of the 72 I had. That prevented me from making my own art, sounds, etc (takes time, friends!).
But, although the game is not in its best shape, I'm not disappointed, cause I think I did my best and accomplished something wonderful in just a weekend!

Downloads and Links


Ratings

#1655Coolness14%

Comments

5Cents says ...
Dec 12, 2016 @ 9:39pm

I liked how I could just spam click and dodge the entire game, and continue to live, I eventually got to 65 mins before I would die. Interesting idea, wish more people were playing while I played.

Patacorow says ...
Dec 28, 2016 @ 11:48am

seems cool, but i was playing alone... perhaps adding bots was the right path to go.

yotam180 says ...
Dec 29, 2016 @ 6:37pm

@Patacorow Indeed, even a simple AI would make a huge difference. But, as I wrote in the description, I barely had time to make this game, so making an AI was quite impossible (considering my tight time limit)

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