Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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Liberty Room

by davisan - Jam Entry

Welcome to LIBERTY ROOM!!
In these tough times, Justice needs more agility! And we're to HELP! A RANDOM SELECTED suspect is chosen to throw his fate to luck!!

- Move with Arrows Key
- Jump with Space
- Pause with ESC

[Update1]: adjusted the jump physics in the embed player.

Downloads and Links




leo_p_mahon says ...
Dec 13, 2016 @ 8:58pm

Love it. The graphics are really good. That water is super cool and the lighting and the pixel art and everything really. Strong puzzle element that had me hooked and was the character dancing to the music?? haha.

Would love to see more story.

Overall fun and well executed.

Anyonebacon says ...
Dec 13, 2016 @ 10:47pm

The graphic style is quite nice, though jumping feels very unreliable

andyman404 says ...
Dec 14, 2016 @ 1:28am

Really cool game. I like how each character seems to pick up the room from the last character that died. Well done.

PickleCrew says ...
Dec 14, 2016 @ 1:35am

That pixel worked so good with the game. The combination of the lighting/particle effects/music really set the tone for the game. The puzzle although quite simple (just a switch) were done quite well, would have love to see more puzzles (like pushing the box in the beginning). The game was really fun to play and not incredibly difficult, I felt the controls and player movement were seamless. Overall a fun experience!

rodobodolfo says ...
Dec 14, 2016 @ 11:08am

Very well presented game with excellent graphics and music. Pretty enjoyable to play but I don't know if it's my keyboard but jumping felt slightly off but other than that a very solid platformer on your hands.

Aster0id2000 says ...
Dec 14, 2016 @ 11:09am

Great job! Impressive work! The graphics are awesome, the gameplay is great! Awesome!!!

iamkraya says ...
Dec 15, 2016 @ 12:06am

Absolutely great art style. The puzzles were good too, had me really frustrated! I liked the entire vibe. Job very well done. - Joey

mdzimmer says ...
Dec 15, 2016 @ 12:06am

Great pixel graphics with a cool aesthetic, great use of the theme. Platforming was fairly standard but I couldn't get very far before dying. Well polished.

Zgragselus says ...
Dec 15, 2016 @ 12:37am

Graphics is quite interesting, the jumping feeled ... well, strange to me.

The real problem is audio, its volume is so high, it was tearing my ears even at 1% of volume of my headset.

Sundr0 says ...
Dec 15, 2016 @ 1:41am

Nice little platformer, concept is a little known but the game makes it by the amazing art job :) Sounds are corresponding and this make a very suitable global quality :D Maybe the physics are a little low on moments, permitting a less fast gameplay. But still a good game though ! :D

davisan says ...
Dec 15, 2016 @ 12:19pm

Thanks! I adjusted the physics in the embed player.

Ednei says ...
Dec 16, 2016 @ 3:05am

great game! Love the graphics style!

Dec 17, 2016 @ 8:29pm

Hey, I liked your game it was actually fun.
You can improve the audio and the graphics at some point but overall not bad!
And please go and try out my game!

tellus says ...
Dec 18, 2016 @ 3:16am

A fun little platformer. The graphic effects were interesting and more than I expected for a game made in three days.

velvetlobster says ...
Dec 19, 2016 @ 4:17am

The pixel art in this is really good. Also liked the way the screen shakes softly in some parts and some little extra effects that make the experience compelling.

Dec 19, 2016 @ 1:03pm

Fantastic! Great pixel art, solid game play, great mood, very well done!

Dec 20, 2016 @ 9:48pm

Well made game! I included it in my compilation video series of the Ludum Dare 37 games, if you’d like to take a look. :)

Omiya Games says ...
Dec 24, 2016 @ 9:49pm

From a switch-flipping puzzle game, it's pretty decent, but the oddly unresponsive platform controls feels like it drags down the puzzles. The platform spacing feels really tight given each prisoner's short jump arc. With the lack of lights, it makes it hard to judge the distance between platforms.

I also confess I'm not a fan of the first toggle switch. It makes it easy for the player to think they've messed up, and restart the whole level again without noticing the blue platform that suddenly appeared. It would have been nice to create a more visually obvious indicator that something new happened, such as a blue platform that can't be reached, but does appear near the switch.

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