Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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3 Minutes 2 Escape 1 Room

by Cole Chittim - Jam Entry


3 Minutes 2 Escape 1 Room. A game where you have 3 minutes to escape 1 room. The game's puzzles are procedurally generated making each escape a new challenge. This game is also my submission to the ludum dare 37.

This was my first time ever participating in a game jam as well as my first time streaming my work so it's a little rough around the edges but I learned a lot about creating procedural generation systems and the embarrassment of messing up my project while in front of people on stream.

If you happen to record/stream yourself playing I'd love it if you could let me know cause I'd love to see it =)


To move around the room, use either your "W,A,S, and D" keys (or your the arrows keys)
To interact (pick up) objects, use either your "E" key or the left mouse button
To Pull out drawers, use either the left mouse button or the "E" key.
To push in drawers, use the right mouse button.


-When displaying your final time, the last second gets cut off
-The cursor can be inaccurate (It's a filthy liar!)
-Global illumination isnt functioning (It's being a little rascal when I do a final build :/)

CREDIT TO (Art and Sound Assets I used):

TV / arm mount 1.0 - Kobra Game Studios
Cinematic Image Effects 1.1 - Unity Technologies
Hospital Horror Pack 1.0 - ForJofmay
Lamps Pack 1.0 - Nova shade]
Pack Gesta furniture #1 - Gesta 2
TV Furniture 1.0 - Enozone
Sink, Toilet and Radiator Set 1.0 - Lea Lickiene
Chest of Drawers 1.0 - Ciconia Studio
HQ Modern Armchair - Max Ocklze
Modern Sofa 1.0 - Rendwork Studio
standard assets 1.1.2 - Unity Technologies

Downloads and Links




5Cents says ...
Dec 12, 2016 @ 9:31pm

The ticking got annoying quickly, but I guess if you're locked in a room by yourself, there wouldn't be any other noise.
I also found it hard sometimes to find a key, because they are so tiny.

Alistesios says ...
Dec 12, 2016 @ 9:32pm

Good game,
the sounds are really stressing. The gameplay is basic. Quite hard.

Albend1602 says ...
Dec 12, 2016 @ 9:37pm

Very good game. The only major problem I saw was that due to the randomness the keycard sometimes spawned inbetween objects(couch and closet) and couldn't be reached. Apart from that very good game.

onixowl says ...
Dec 13, 2016 @ 6:44am

Well executed `exit the room` type game. I suppose physic interactions with things in the room would really make this game good for VR.

quiv says ...
Dec 13, 2016 @ 6:51am

I couldn't find all the keycards, so I picked up the lamp and shed some light on the situation. In the end, freedom was mine.

It is fun to throw furniture all over the place while scouring a room for objects x) Cool game!

Kerr says ...
Dec 13, 2016 @ 6:54am

I couldn't deal with the FPS and the motion blur : (

Tauka says ...
Dec 13, 2016 @ 7:09am

Nice game, with nice graphics. Though gameplay is basic, implemented very well

HUMANICS says ...
Dec 13, 2016 @ 5:49pm

nice little physic playground!

StaNov says ...
Dec 13, 2016 @ 6:21pm

I liked the graphics and the main menu :) I would appreciate some kind of tutorial in the game. Then I realized that the instructions are on this page, so my second try was successful :) The controller did pretty big steps, so it was difficult to move precisely.

Thanks for posting it, I enjoyed playing it!

KaiseanGames says ...
Dec 13, 2016 @ 6:42pm

Cool game.

I also implemented randomness in puzzles in my game.

Makes you wanna play again, for that two seconds better score :)

Tortoise says ...
Dec 13, 2016 @ 7:50pm

Interaction with objects was a bit slow and weird for me... I found I could not pick up all of the objects that seemed I should be able to, not sure if it's an os/x only issue. I did not manage to find all of the keycards but it looks like you managed to finish what you set out to do. good work!

andyman404 says ...
Dec 13, 2016 @ 10:49pm

Nice work on the game! I love the title and its play on the words and numbers. It took me three tries to finally get out in time.

bigpan says ...
Dec 14, 2016 @ 4:46am

Good graphics and nice gameplay, even though it's somewhat basic. I was expecting something more than just victory/fail messages, but it was fun. I give it a 4/5 overall.

Cody Hansen says ...
Dec 14, 2016 @ 4:48am

Looks like you've perfectly simulated my life.

The game is a lot of fun! I played around for a while with it and found that I was enjoying myself.
The sounds are stressful, but it makes sense given the situation.

Boy, does this character take some long strides! I ran into things like a madman!
I also found that if you stick a photo behind an object this isn't suppose to move, it will move it. That was more for my own amusement rather than game breaking.

Good game!

Minato4th says ...
Dec 14, 2016 @ 8:15am

Simulation of real life) Very good!

karlipoppins says ...
Dec 14, 2016 @ 8:23am

Really nice looking exit-the-room game. Stressful to find the last remaining keycard, but I finlly found it after my 3rd try :) Ticking sound didn't bother me. Having the remaining time at different places made it really cool. Nice entry!

Dec 17, 2016 @ 5:13pm

Challenging, interesting game! I included it in my compilation video series of the Ludum Dare 37 games, if you’d like to take a look. :)

edve98 says ...
Dec 18, 2016 @ 2:52pm

For some reason FPS was pretty low for me. Anyway, pretty nice game overall. Would have been nice to see more randomness in how room looks. Also it was sometimes a bit awkward to rotate the paintings to get the cards from their backs. It was also not very intuitive to run into closed door to escape - I almost lost because of that! :P

AViTT says ...
Dec 19, 2016 @ 5:18pm

Enjoyed this game and how it was different each time. Would've like some sounds as things collided or even better if things broke. Liked how the room got messed up as you scramble to find the keys. As previous comments say keys are a bit on the small side and the ticking gets annoying but it does add to the time pressure.

Thijs Tak says ...
Dec 20, 2016 @ 11:22am

While I liked the game, the fps was a bit low and in combination with the motion blur made lokking around a bit annoying.
Liked the randomness of the puzzle.

DDRKirby(ISQ) says ...
Dec 25, 2016 @ 9:56pm

Good title! So close, just needed one more! Do check the responsiveness of the visuals -- as previously mentioned, it did seem a little bit off.

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