Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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by PaidGEEK - Compo Entry

Withstand a drone uprising. Use your laser gun to kill everything you see.

- WASD: movement
- Left mouse button: shoot
- Space: Jump

- Pick up "pixels" to gain points
- Pick up health packs to heal yourself
- A shield makes you temporary invincible
- Optionally, post your score to a global leaderboard for bragging purposes

- Added Linux and OS/X builds
- Fix: loot items stop spawning after a while
- Tweak the difficulty curve

Downloads and Links




Alex says ...
Dec 12, 2016 @ 4:26am

Hey awesome movement mechanics! Took me a while to realize why the enemies were spawning on the roof, but once I got it the game got a lot more interesting. The random floor boards popping up was a nice touch too, but they felt useless as I rarely ever ran into one. Maybe adding some intelligence to them rather than just having them pop up randomly would turn them into a more active game mechanic.

SpaceRelated says ...
Dec 12, 2016 @ 4:31am

Graphics were simple, yet effective. I loved the gravity mechanic, and the game really sucked me in. The sounds were not great, and the controls were a little swimmy. All in all very fun.

Tauka says ...
Dec 12, 2016 @ 5:15am

Very entertaining game, love the dynamics and wall mechanics. Great job!

tinykidtoo says ...
Dec 12, 2016 @ 5:51am

This is awesome. The graphics are great. The gameplay is addictive. Although hard as hell. I just have 1 comment. I wish the background was white, it might be easier to see.

paradxil says ...
Dec 12, 2016 @ 7:51am

Wow, I was really bad at this. Tons of fun anyway.

PowerSpark says ...
Dec 12, 2016 @ 7:53am

Fun game, movement's good but feels off for me. I like the simplicity but the enemies are somewhat hard to see. Great effects too :D

Lukesta says ...
Dec 12, 2016 @ 9:55am

Great game first of all.

I would've loved to grind endless hours in this because it is so much fun.

This is seriously better then some AAA titles.

Unluckly there is a little bug in the game. The yellow dots/points stop spawn if you don't collect them all.(I'm still rank 1 though ^^)

To list some negative aspects too:
-The gravity swapping feels a bit clunky and you get confused after it.

Ops can't find anything else this is definitely ready for greenlight.

Cosmic-Hawke says ...
Dec 12, 2016 @ 12:18pm

Sweet graphics, it looks really cool when a bomb goes off right next to you.

Artsicle says ...
Dec 12, 2016 @ 1:18pm

Great innovation!

dlweatherhead says ...
Dec 12, 2016 @ 4:10pm

Fun run and gun game. Expanding this game beyond the single room with various challenges could be really cool.

Meles says ...
Dec 12, 2016 @ 7:37pm

This was great fun... very disorientating when you first touch a wall!
Health and Shields weren't particularly obvious to me when playing, a larger gun would have been nice as well, I was very quickly becoming overrun by swarms of drones.
I think they may have won this uprising.
Really enjoyed this one even without shields!

SamuelSousa says ...
Dec 12, 2016 @ 8:12pm

Cool Graphics! The web version controls are strange... I think you can only move if your not aiming

Geckoo1337 says ...
Dec 12, 2016 @ 10:12pm

I searched the FPS for this 37th Ludum Dare session and finally I found it. I liked all mechanics which are smooth and efficient. The enemies are really unusual with a impressive IA. Well done ++

mpe3us says ...
Dec 13, 2016 @ 4:37pm

Fun game! Really loved the "switch walls" mechanic, which really took advantage of One Room as a theme.

saucygames says ...
Dec 13, 2016 @ 7:34pm

This was a lot of fun! I hope you push this forward! love the simple look! The web version of the game is incredibly different. I suggest the downloaded version!

muriel says ...
Dec 15, 2016 @ 1:48pm

Good job! the combat mechanics reminds me to Prey. I really enjoyed it :)

HawkSandwich says ...
Dec 15, 2016 @ 7:56pm

I like how the controls are responsive. The gravity thing is a neat mechanic. It'd be nice if there was an ammo counter, but other than that I can't say many bad things about this one :)

n00basaurus says ...
Dec 15, 2016 @ 8:14pm

Interesting take on the first person shooter concept. I liked the idea of the cube walls determining your gravitational field (wall walking).

I had a difficult time with the speed at which the levels change and cube surfaces bulge and vanish. It made getting an orientation to the world nearly impossible and left me disoriented most of the time.

I did really like that little hop noise when you jump.

kidando says ...
Dec 15, 2016 @ 8:38pm

Congrats on submitting your entry. It was a bit challenging playing but after a couple of tries I was able to aim a bit better. The setting was nice. Has a distant portal feel to it. Awesome stuff

Kuality Games says ...
Dec 15, 2016 @ 9:47pm

Quite challenging to play, really trippy but so cool! Sometimes it was hard to see where the enemies were because of the gray color, but overall very cool art, really fits.

Khaktos says ...
Dec 15, 2016 @ 10:38pm

Really fun game! But I think the controls may have to be adjusted, or the enemies need to be a bit easier.

smaganik says ...
Dec 15, 2016 @ 11:33pm

Your vision is awesome!

MrMordem says ...
Dec 16, 2016 @ 12:26am

awesome little fps there, the wall switching mechanic was quite a nice surprise !

The difficulty seems balanced,
and its a nice touch that you put some options for sound, mouse sensitivity and fov.

I liked the graphics, cause even if they are simple i kinda get that "90's style virtual reality" feel about it which is a good thing in my book.

overall a fun game, well done :)

Remicy says ...
Dec 16, 2016 @ 10:51am

Very neat game with cool mechanics!

Dec 16, 2016 @ 11:17pm

Colorful, well made game! I included it in my compilation video series of the Ludum Dare 37 games, if you’d like to take a look. :)

conradte3 says ...
Dec 17, 2016 @ 5:43am

Super fun and well done game. The different enemies designs were unique and kept the gameplay interesting and challenging. It would be nice if the floor rising was telegraphed in some way so you could plan for it rather than just be surprised. I love the explosion effect and the overall feel of the room is really good, awesome work.

mirta000 says ...
Dec 21, 2016 @ 4:10pm

got 45 points! Wall climbing is awesome though a bit disorienting and the game, while minimalist in style is very pretty.

Brickkid512 says ...
Jan 2, 2017 @ 3:33pm

I enjoyed my experience playing this game. The smooth movement to one side to the next. One thing, I suggest if you are going to work on it in the future is make it so your score is based on how many waves you won and the current points can be used as currency to get new weapons and power-ups. Best of luck to you!

zoopei says ...
Jan 2, 2017 @ 4:18pm

Very fun game! The scrolling in the leaderboards in very slow though, maybe have it scroll half of a name every time you scroll one unit on your mouse? Currently the middle mouse button is pretty much useless in the leaderboards. The mechanics work well, but it is very hard to dodge the spheres that shoot red bullets. Overall, this is a good entry.

carlotes247 says ...
Jan 2, 2017 @ 4:26pm

Nice game! I really like the idea of going through the walls, and it is very stable! Although a bit hard for my taste. Well done! :D

Obvious_San says ...
Jan 2, 2017 @ 7:12pm

Oh that was super fun, especially after I realised I could walk on the walls and stuff :) Really well done! Just needs a bit of music...

- randomhuman

Xanjos says ...
Jan 2, 2017 @ 11:37pm

Pretty hard and chaotic at times but nice take on a arena shooter game and I absolutely loved the wall switching/gravity swapping mechanic.

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