Ludum Dare 36 — August 26th-29th, 2016 — Theme: Ancient Technology

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Echo Through the Aztec

by Pikby - Jam Entry

After 72 hours of on and off work (most of which was done in the last few hours), we have finally finished our debut product: ECHO THROUGH THE AZTEC!

Originally we were looking at a Metroidvania style puzzle game with collectible tools. Each tool would be required for a section and they would all need to be used for the final level.

We didn't have as much time as we would'ave liked to make more levels or make more collectible items and mechanics but we're pretty proud of what we were able to do. For most of us, this was our first time participating in Ludum Dare and creating in our respective roles.

We've all learned a lot from working together to create something of our own!

We hope you find ETA as fun as we do and we appreciate any constructive feedback :)!

Downloads and Links


Comments

steph88 says ...
Aug 30, 2016 @ 8:09am

Hi, nice game and congratulations ! Simple mechanics that still offered a decent amount of challenge.We're realizing a video with several games of the Ludum Dare #36. We made the same thing at the previous jam.

Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description. (you can already find several games from the jam there)

Aug 30, 2016 @ 1:58pm

Wow its a very nice game with nice mechanics and a very nice atmosphere.
Although its very hard sometimes, it is very enjoyable and fun to play,

Frump says ...
Aug 30, 2016 @ 4:30pm

Wow, that was really great. The mechanic made sense and was easy to figure out intuitively. even the part that you can increase your height by jumping before teleporting. I enjoyed it more as I kept playing.

The only critique I could offer is maybe more of a pet peeve. You could make the character a lot bigger on screen. Zoom in on the action! I don't think we needed to see quite that much of the environment at one time.

PS thanks for looking at my game, I fixed the bug if you're curious to try again.

xesenix says ...
Sep 6, 2016 @ 1:47am

First any text you display probably should have at least semitransparent contrasting background i noticed something writing but it was on such background that it was unreadable.

Second that jumping sound it was thinking it was coins dropped but then noticed there is little propeller on hist head that sound should either be changed or removed.

Sometimes text you write is to long ang goes out of right screen border.

That teleporter thing i only by accident discovered that i can do that you probably need to display info that you can click something to activate ability constantly somewhere in UI.

Rage quit by accidently clicking level reset after passing alternating staircase level the second obstacle should be after save point i dont want repeat that tricky jumps.

Nice music great mechanic introduction with level design.

Headmade says ...
Sep 6, 2016 @ 3:13am

Very nice entry! I like the idea and it is overall a well executed and polished entry. I have a few nitpicks though:

Text is hard to read against background sometimes, maybe add a border to the font or use a different background for text.

Blocking pillar is visually not different enough from non blocking pillar.

I can't walk back to previous rooms, for no apparent reason. Either block the way back or just allow me to go back.

I got stuck at one puzzle (it's hard to describe which one, but the puzzle layout is: button, active yellow wall, inactive yellow floor, inactive yellow floor, active yellow floor,, inactive yellow floor). It would be nice if the levels had a number or name or theme so identifying would be easier. I really want to know how to solve this one. Could you explain or post a walkthrough or something?

Overall this really is a nice entry, definitely one of the better ones I've palyed this LD. Good job!

Casevse says ...
Sep 8, 2016 @ 9:23am

I love the time travel mechanic, has a great potential. The atmosphere is also very good. Congratulations!

hitchh1k3r says ...
Sep 16, 2016 @ 5:54pm

I can tell you put a lot of effort went into this, it seemed to have a lot of content for a Ludum Dare game. Good work!
The artwork looked very nice, but as said before the text was hard to read on a light background. I thought the teleport mechanic was a unique idea, and wasn't sure how it could be used meaningfully, but it seems you found a way. I found that the game's difficulty spiked a lot once I was expected to do precise teleporting. Good work on this!

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