Ludum Dare 36 — August 26th-29th, 2016 — Theme: Ancient Technology

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Forge Valley

by thiagowaw - Jam Entry

You are a slave blacksmith in the middle-ages, you need to make the best swords in order to survive.

*To play you just need to use the mouse.

Downloads and Links


Comments

Alkrimil says ...
Aug 30, 2016 @ 7:32am

The aesthetics are great and work well with the world! If you fleshed this out and worked on it some more I'd play it! Great sounds too. Sad that it started bugging out on me on the second job but I see awesome potential. Keep up the great work!

steph88 says ...
Aug 30, 2016 @ 7:38am

Hi, nice game and congratulations ! Simple mechanics that still offered a decent amount of challenge.We're realizing a video with several games of the Ludum Dare #36. We made the same thing at the previous jam.

Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description.

Muffinhat says ...
Aug 31, 2016 @ 6:32am

The art assets were 9/10.
Wish there were more swords.
Looking forward to the improvements you mentioned, might come back later.

thiagowaw says ...
Aug 31, 2016 @ 5:40pm

Thanks @Alkrimil , we corrected this problem in this latest build. :)

thiagowaw says ...
Aug 31, 2016 @ 5:41pm

Thanks for playing @Muffinhat, we are working to implement new swords :D

mvasko2 says ...
Sep 17, 2016 @ 12:22pm

This definitely has some potential.

Amazing work regarding the graphics, sounds and music, you manage to establish the middle-age mood very well.

It obviously needs some work put into it. First and foremost, it's quite buggy. By the 4th sword, I couldn't put anything on the table, because the leads (how is it called anyway? I mean those things which blink when you hover with a material over the table, indicating you can put it in place) just stopped appearing. I'm curious, how did you even manage to create a bug like that? ;) It seems to get worse with every new level, maybe there's some colliders left behind or something?

Anyway, enough technical talk. I missed some sort of a brief tutorial, or at least some labels on the materials, so I knew what I was putting on the table. Sure, most of the time you could tell by the colors and some guessing, but it would be helpful nonetheless.

Putting the sword together at the end feels buggy as well, and you are able to assemble it in a way that... doesn't even make physical sense (parts not even connected to each other), and when you hand it over to the customer, he tells you the sword is perfect. You should probably implement some fail mechanics. Is the game losable anyway?

Also, the few bits of Unity stock GUI were a punch in the eye, especially considering how nice the rest of the game looks.

I realize a lot of these issues were due to time constraints, but I thought I'd write out some things I noticed anyway.

Fix the bugs, add some more swords, more materials and more mechanics (y'know, make a complete game ;) ), and ship it, good work!

Four Quarters says ...
Sep 17, 2016 @ 12:47pm

Interesting idea.
Many bugs ruins the impression of the game.
Need some time to make it shine and then it must be an full game)

PainGames says ...
Sep 18, 2016 @ 5:26am

Cool game.
Cool Idea.
4/5 and please check our games on paingames.itch.io

PainGames says ...
Sep 18, 2016 @ 5:26am

and my ludum dare game Ancient Artifact

merzlot says ...
Sep 18, 2016 @ 2:14pm

Hi our blacksmithing colleagues! :D Love the graphics and music. :) Game broken when the knight comes with his order.

Sep 19, 2016 @ 4:38pm

A beautiful game, which I just had to play when I saw it on the front page. Unfortunately, it seems to be reaaaaal buggy. Apart from the bugs others have mentioned, putting two materials in the same spot causes them both to disappear, only to reappear as a black bar when you move on to the smithing process. If you go further with this, I'd love to see what results, though!

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