Ludum Dare 36 — August 26th-29th, 2016 — Theme: Ancient Technology

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Farm: Obelisk

by Remynfv - Jam Entry

USE THE WEB VERSION ONLY IF YOU CAN'T DOWNLOAD. The web version is pretty buggy, so if you're able to download it, you definitely should.


Arrow keys to move.
Z to plant
X to harvest/feed

You win when the timer above the altar reaches 0.

You can hold up to 8 fruits at a time.

Pressing X while in front of a plant will harvest it. When you harvest a plant, you will get the fruit added to the front of your inventory. If your inventory overflows, overflowing items will be deleted.

Pressing Z will plant the last item in your inventory. Each plant takes a slightly different time to grow all of its fruit. When all of its fruit have been grown it will start to lose fruit, and eventually die.

Plants grow at a slightly accelerated rate on the far half of the map.

The stone baby will need food, the food it needs is displayed above the altar. If a fruit is solid that means it needs that fruit.

You can give it the last fruit in your inventory by pressing X near the altar. If it doesn't need the fruit you have, it won't take it.

Music by me and Canned Olives (

Downloads and Links


Aug 30, 2016 @ 7:59pm

The art is really surreal and jarring, and the animations do not flow..
I fed the baby, but is there an end implemented? how do I know when I won?
Id recommend removing the unneeded fruits entirely to make it more clear what fruits are currently needed.

Also obscuring the player view on when about to lose makes it harder to play, maybe a different indicator would have worked better.

The music is nice and fits the game, and I like the concept of planting trees to feed a hungry god.

Aug 30, 2016 @ 8:01pm

This game is weird ... which might not be a bad thing :)
It creates an interesting mood.
Maybe it needs more feedback for player.
And it also needs a reason for feeding that baby.

Morco (LittleDoomDevs)

funkyryu says ...
Sep 1, 2016 @ 3:50pm

That was really MY kind of weird! I was really hooked until I finally got to the end. Really simple and well crafted. The music kind of gets on your nerves after a while, but I get what you were going for.
As someone else already told you, blocking the players view was not a very cool idea. Maybe just darkening the screen in a less drastic manner would have been more efficient (maybe even the same thing but with lower opacity?) or some other kind of indicator.
Basically loved it. Keep up the good work!

Sep 2, 2016 @ 4:53pm

Interesting game! I included it in my compilation video series of Ludum Dare 36, if you’d like to take a look :)

local minimum says ...
Sep 2, 2016 @ 8:33pm

Fantastic graphics, music, mood and quirkiness. It was really hard after a while, the stone face seems to require a lot of it servant. I think I got to about 25 seconds left on the timer, and I would really have liked to see what happened in the end... but so hard. I wouldn't change anything but maybe make it a little bit easier to win, if it was the intent that the player should be able to win. I'm all for games that can't be won, so don't get me wrong. Also if one could have the clock burn through the darkness as one looses so one actually gets to know how good or bad one did so that one got a sense of progress from time to time (or not). But then again, maybe it is actually better as it is too. After playing this I feel a bit sad that we did such a normal game this time, when several times we've made stuff looking like this one. Which is to say: very very good stuff, I liked it a lot!

Satyre says ...
Sep 2, 2016 @ 10:02pm

Hehe funny character and also interesting approach of the theme. Nice :)

Sep 3, 2016 @ 6:15pm

What an excellent little game! I loved the mood the peaceful music provided to such an otherwise frantic experience, it really added to the surreal atmosphere! It took me quite a while, but I eventually figured out the pattern to beat it. (Did you run out of time for the ending, though?) Simple, challenging, and interesting, this has to be one of my favourite games this jam!

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