Ludum Dare 36 — August 26th-29th, 2016 — Theme: Ancient Technology

Back to Browse Entries

red spade ♠

by Wan - Jam Entry

An interactive short story, with a gameplay twist.


- The English translation was completed & published after the deadline, then revised thanks to LoneSpelunker (
- I made it more obvious how the special mechanic works.


I ended up creating a Twine-like game engine to power my entry. The story is written through a simple YAML file. If you're curious, I also added a link to it!

Downloads and Links


repstyle says ...
Aug 30, 2016 @ 1:29pm

Well realized but i have been stuck after the "« Haha bien essayé ! »" part where nothing allowed me to select the correct answer after restarting the game. I tried every scenario possible after restart and it was impossible to move forward.
I started again and understood that i had click on previous answer to use the watch. Maybe a tip to tell to the player to use his watch by clicking previous choices will prevent this misunderstanding.
after understanding it, i was frustrated the game wasn't more long.

Aug 30, 2016 @ 2:37pm

Shame i'd like to play but I don't know a word of french. Let me know when you've translated it!

pighead10 says ...
Aug 30, 2016 @ 10:33pm

Really intriguing short story game. The best interactive story I've played in a Ludum Dare. Interesting theories have emerged about the ending - did I become the evil time bomb manufacturers that we set out to stop?

LoneSpelunker says ...
Aug 31, 2016 @ 5:43am

Wow. Clever, original, compelling, and fun. Great job.

Danae123 says ...
Aug 31, 2016 @ 7:33am

Very enjoyable, even after I had completed the story, I had to go back and check the other options :)
A fun game and a clever text-based adventure.

Tijn says ...
Aug 31, 2016 @ 6:46pm

It's very nice how the mechanic and the story integrate. Good job!

I would have liked a little more choice in the later segments of the game, to make it a bit more challenging.

The twist when choosing the 'wrong' ending is very cool. Nice game, all in all :)

Aug 31, 2016 @ 11:51pm

I got so far into it, I picked up a bunch of keys and I encountered a locked door. It took several goes back and forth trying different things until I was able to open it. Also I picked up the keys over and over again (without turning back time) which didn't match the rest of the game.

I got to the end.... and all the text disapeared. I'm left with two half sentences on the screen. Is that supposed to happen? If so it's a huge shame because I really wanted to know the ending!

Kernel Panic says ...
Sep 1, 2016 @ 11:44am

The game mechanic was immersive. It fit really well with the text-based format of the game, and made some plot points a lot more thrilling than I see in most interactive stories.

Nicely done! :D

Wan says ...
Sep 1, 2016 @ 12:59pm

@A Little Red Panda: You probably encountered a bug (maybe several ones?). Though is you chose the "evil ending", I think you didn't miss much, the animation just got interrupted for some reason. Can you share what OS/Browser you're using? Thanks

Thrainsa says ...
Sep 2, 2016 @ 5:50am

Well done my friend ;)
I really liked the story and the originality of the game.
No surprise, I choose the evil ending :D

Mixer says ...
Sep 2, 2016 @ 7:51am

Gee this is really well executed interactive fiction. Going 'back' in time by scrolling up and clicking a different link felt really original. Nice work!

komilll says ...
Sep 2, 2016 @ 7:52am

That's really nice concept. I'm not sure if time manipulation was already involved in text-based games. Text-based games are still niche but with this idea and good writting you may really broke through Steam Greenlight. Good luck and keep polishing the idea.

Sep 2, 2016 @ 2:12pm

Finally got a chance to play your game Wan :)

Rewinding time was always possible in games like this, so kudos for the idea of making it an official feature!

Good writing. I loved both endings, the "evil" one in particular though :)

euske says ...
Sep 3, 2016 @ 7:18am

Wow, this is such an original approach. I thought the ending was pretty appropriate. Nice job!

leondryaso says ...
Sep 3, 2016 @ 10:02am

Great work. These text games are often much better than the "normal" ones because of the story effort put into them. The time-travel mechanic is great.

g12345 says ...
Sep 4, 2016 @ 3:06pm

Wow! That was a really nice text adventure.

I still play text adventures occasionally, and this one is pretty fine for one.

(Yes, there are some spellings errors/grammar stuff, but not something major.)

My js skills is not good enough to write something like this yet, so well done! Also, I don't get when the name changes into "red heart" or "red clubs" but that was interesting too.

Tetha says ...
Sep 4, 2016 @ 3:22pm

Hah, playing the full version was nice. :)

The ending was a bit weird, because everything just disappeared without any further feedback. But still, I really enjoyed this.

rodobodolfo says ...
Sep 7, 2016 @ 1:34am

Wow this was really good.
The story is intriguing and the mechanics are spot on. The confrontation bit is really nice.
brilliant entry!
I picked the evil ending but seemed to freeze in the middle of the animation.

dollarone says ...
Sep 19, 2016 @ 11:28pm

Thus us fantastic; really enjoyed that. Cool story, excellent gameplay element and it works so well with the text adventure and the layout. Bravo! Would travel again!

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Many solo participants enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]