Ludum Dare 36 — August 26th-29th, 2016 — Theme: Ancient Technology

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The Artifact

by QualityCatGames - Jam Entry

You seek a long-lost ancient artifact that could grant you the power of the gods.

progress:
adding basic features
+player
+wall
+moving wall
+death-ray/beam & cannon
+switch
+tech : base trigger-able,harmful entity classes
+tech : trigger-able entity states
+tech : starts of a level load system

known bugs:
(kinda) player collision : doesn't handle non-straight dirs, but I didn't have time/patience to complete it.

fixed bugs:
GraphicsHandler class in game library : fix syntax error
Debugger class in game library : fix reference error
player collision : replaced horrible initial implementation of edge collision
iframe scrolling : added space for 3px border
DeathBeam collision + re-sizing : fix multiple errors


platform : web/html5 (using CanvasContext2D for rendering)

day 3 goals:
try to fix the beam re-sizing + collision, add Egyptian artifact, and at least Egyptian levels. Since I was unable to get everything I wanted done tonight, it is likely some major content cuts (1/5 of entire planned game) will take place. That doesn't exclude them from being re-added at a later (post-LD) date.

day 3 finished goals:
beam re-size + collision fixed
most of basic engine done, as opposed to LD35 entry
(that's all ... i blame IRL 'cuz it ate a TON of time today)


stretch: finish this game

Downloads and Links


Comments

Aug 27, 2016 @ 7:58pm

Pleas write what I'm supposed to do in your game. Sorry

NinjaNic says ...
Aug 27, 2016 @ 8:05pm

I'm agreeing with @TheSlovenianDevil. Your game is very unclear.

Aug 28, 2016 @ 4:05am

arrow key movement

currently the game is EXTREMELY work-in-progress.

It got started late, like last LD, and then it had bugs in the underlying library (from my rushing some features).

I'm trying to avoid what happened last year, which was that the game, itself just had horrible bugs, and also lost much of the time to coding due to asset prep, or fixinf aforementioned bugs.

I should hopefully have something more complete by the end of tomorrow... hopefully

Damdoshi says ...
Aug 31, 2016 @ 9:44am

Well, that was quick.

I cannot judge anything, it is not finished. Can you tell me more about what was your concept?

Aug 31, 2016 @ 5:26pm

when back from lunch...

Aug 31, 2016 @ 9:02pm

The concept was that you're a guy seeking a long-lost artifact that would grant you the power of the gods. You must traverse the globe to find it. Gameplay would've involved walking-around, solving puzzles, dis-arming booby traps, and possibly, fighting enemies. The scope of this project was not unrealistic, but IRL events, especially, cost me a whole ton of time. Ultimately, the final version is more complete, code-wise, than my LD35 submission. However, due to all the time I lost to IRL, some parts of the game didn't get finished in time. By the time I got to adding an actual level, there was minutes on the clock. The 'final' build of this game doesn't even show all the features i was able to add, nor does it accurately represent the capabilities of the game engine i've put-together for this game as a whole.

With as much as I couldn't get done by deadline, the only way really to judge is based on the code, and messing-around to see what can be made from it. I plan to extend/complete the game and submit it to kongregate, after another project of mine is somewhat more complete, and on github.

Aaranos says ...
Sep 1, 2016 @ 5:55pm

In your game description please explain how to play the game. I used the arrow keys and "won" the first level. Is there more to it? I couldn't get it to continue.

Sep 1, 2016 @ 6:55pm

Unfortunately, I ran dead out of time when adding actual levels. Due to the MANY IRl interruptions, and the fixing of certain bugs, even despite extending this to the Jam, I had very little time to really finalize anything. There would be more, and I will be extending this game after another project of mine is to a point I'm comfortable with it. The one level in the 'final version' was added literally within the last 10 minutes... /:

demogorgon says ...
Sep 4, 2016 @ 9:57pm

I can't seem to get past the first win screen. :(

Sep 6, 2016 @ 2:57am

I wasn't able to get any real levels added before deadline 'cuz i lost too much time to real-life events, especially.

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