Ludum Dare 36 — August 26th-29th, 2016 — Theme: Ancient Technology

Back to Browse Entries

The Artifact

by QualityCatGames - Jam Entry

You seek a long-lost ancient artifact that could grant you the power of the gods.

adding basic features
+moving wall
+death-ray/beam & cannon
+tech : base trigger-able,harmful entity classes
+tech : trigger-able entity states
+tech : starts of a level load system

known bugs:
(kinda) player collision : doesn't handle non-straight dirs, but I didn't have time/patience to complete it.

fixed bugs:
GraphicsHandler class in game library : fix syntax error
Debugger class in game library : fix reference error
player collision : replaced horrible initial implementation of edge collision
iframe scrolling : added space for 3px border
DeathBeam collision + re-sizing : fix multiple errors

platform : web/html5 (using CanvasContext2D for rendering)

day 3 goals:
try to fix the beam re-sizing + collision, add Egyptian artifact, and at least Egyptian levels. Since I was unable to get everything I wanted done tonight, it is likely some major content cuts (1/5 of entire planned game) will take place. That doesn't exclude them from being re-added at a later (post-LD) date.

day 3 finished goals:
beam re-size + collision fixed
most of basic engine done, as opposed to LD35 entry
(that's all ... i blame IRL 'cuz it ate a TON of time today)

stretch: finish this game

Downloads and Links


Aug 27, 2016 @ 7:58pm

Pleas write what I'm supposed to do in your game. Sorry

NinjaNic says ...
Aug 27, 2016 @ 8:05pm

I'm agreeing with @TheSlovenianDevil. Your game is very unclear.

Aug 28, 2016 @ 4:05am

arrow key movement

currently the game is EXTREMELY work-in-progress.

It got started late, like last LD, and then it had bugs in the underlying library (from my rushing some features).

I'm trying to avoid what happened last year, which was that the game, itself just had horrible bugs, and also lost much of the time to coding due to asset prep, or fixinf aforementioned bugs.

I should hopefully have something more complete by the end of tomorrow... hopefully

Damdoshi says ...
Aug 31, 2016 @ 9:44am

Well, that was quick.

I cannot judge anything, it is not finished. Can you tell me more about what was your concept?

Aug 31, 2016 @ 5:26pm

when back from lunch...

Aug 31, 2016 @ 9:02pm

The concept was that you're a guy seeking a long-lost artifact that would grant you the power of the gods. You must traverse the globe to find it. Gameplay would've involved walking-around, solving puzzles, dis-arming booby traps, and possibly, fighting enemies. The scope of this project was not unrealistic, but IRL events, especially, cost me a whole ton of time. Ultimately, the final version is more complete, code-wise, than my LD35 submission. However, due to all the time I lost to IRL, some parts of the game didn't get finished in time. By the time I got to adding an actual level, there was minutes on the clock. The 'final' build of this game doesn't even show all the features i was able to add, nor does it accurately represent the capabilities of the game engine i've put-together for this game as a whole.

With as much as I couldn't get done by deadline, the only way really to judge is based on the code, and messing-around to see what can be made from it. I plan to extend/complete the game and submit it to kongregate, after another project of mine is somewhat more complete, and on github.

Aaranos says ...
Sep 1, 2016 @ 5:55pm

In your game description please explain how to play the game. I used the arrow keys and "won" the first level. Is there more to it? I couldn't get it to continue.

Sep 1, 2016 @ 6:55pm

Unfortunately, I ran dead out of time when adding actual levels. Due to the MANY IRl interruptions, and the fixing of certain bugs, even despite extending this to the Jam, I had very little time to really finalize anything. There would be more, and I will be extending this game after another project of mine is to a point I'm comfortable with it. The one level in the 'final version' was added literally within the last 10 minutes... /:

demogorgon says ...
Sep 4, 2016 @ 9:57pm

I can't seem to get past the first win screen. :(

Sep 6, 2016 @ 2:57am

I wasn't able to get any real levels added before deadline 'cuz i lost too much time to real-life events, especially.

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Many solo participants enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]