Ludum Dare 36 — August 26th-29th, 2016 — Theme: Ancient Technology

Back to Browse Entries

Hello Hello

by celia14 - Jam Entry

In this fast-paced game, you play as a telephone operator trying to connect people by linking their phone calls on a switchboard.

Based on the theme "Ancient Technology", I started thinking about bygone forms of communication technology, and wanted to build a game around a telephone operator with the power to connect people - or send them astray, or even listen in on their calls.

I ran out of time to implement the last part of that, but I still had a lot of fun building this game for my second LDJam!

Downloads and Links


tintreas says ...
Aug 30, 2016 @ 4:31am

Wonderful! Really beautiful design, clear and a pleasure to play. Would have been amazing to have those little snippits of calls, as well as being even more confusing I'm sure!
Although I think in reality my callers would have been annoyed with how slow I was connecting them. All the whites... then all the reds haha.

nanimono says ...
Aug 30, 2016 @ 6:28am

that escalated quickly. instead of making fun, i'm full of anxiety (that rings...) i'm feel bad for people who did that job back in time.
also the web veriosn hangs my browser periodically.

pogo says ...
Aug 30, 2016 @ 2:27pm

Pretty and well designed.
I felt like it ramped up to a point, but didn't get much more challenging after that.

Still I found it very satisfying, and the tutorial was also very clear and useful.

Millefey says ...
Aug 30, 2016 @ 6:43pm

Looks simple enough but certainly succeeded in conveying the feeling of stress! I too feel sorry for telephone operators in that day.. I would've loved to listen in on calls though! I liked the design (the little hearts indicating happily connected people in particular) and quite enjoyed the challenge. Seems to play smoothly, too.

Thank you for making this game!

cakeknuckles says ...
Aug 31, 2016 @ 8:37pm

i think you did a really great job!!
it was a unique concept, and I think you executed it really well. the controls were super responsive and polished, and the interface was so cute, with that modern flat ui feel and vintage-y muted colors. i liked the inclusion of a tutorial, it helped introduce the concept of the game, and i enjoyed playing it, even though i was pretty bad. it definitely seems like the kind of game that you could be really good at once you're in "the zone". v nice. :>

tedajax says ...
Sep 3, 2016 @ 11:28pm

A nice clean simple design that fits the theme well! Plays really well but I think it would have been nice if the red plug was automatically selected after selecting the white plug. I get that it would take away a bit from the hectic nature a bit but it would be a bit nicer on my wrist :). Anyway good job!

comatomatoes says ...
Sep 4, 2016 @ 5:39am

Very cool entry! Clean, consistent visual style. Wonderfully hectic. Things felt a little less stressful when I figured out that incoming calls don't really have a time limit. I never realized I had a secret desire to be a switchboard operator until I played this game. =P

Boberro says ...
Sep 4, 2016 @ 1:29pm

Cool game. Tell me, did you waste much time when trying to get patchcords animated, or were you wiser than me and did not work on a lost case? ;)

Sabina Lis says ...
Sep 4, 2016 @ 8:36pm

Hello Celia! I really liked the game! Works well, good instructions and the graphics look great. Congratulations!

xesenix says ...
Sep 4, 2016 @ 9:16pm

Really nice and clean interface (at least to moment when everything is connected) Rules are simple to understand and can test people for ADHD :D. There was some script problem (in webplayer version) after 18 connections and game stopped for me. Solid game cant suggest anything.

local minimum says ...
Sep 5, 2016 @ 8:01pm

I really liked the sound design in this game. I wasn't up to the "fast" challenge but was pleasantly surprised that the people phoning in were quite patient with me. The interaction was quite clear and easy to work with. I would have liked the whole game slower and as with @xesenix, my game crashed due to too much phone action. Maybe the hectic pace would work better on a touch-device. Well made entry.

galhajaj says ...
Sep 7, 2016 @ 9:02pm

genius! the idea is simple and great! and the graphics is very neat, uniform and clean. also the game is very challenging which is great. very good job!

Sep 12, 2016 @ 6:17pm

A very nice surprise. The tutorial is great. Everything is very consistent. Nice job!

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Many solo participants enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]