Ludum Dare 36 — August 26th-29th, 2016 — Theme: Ancient Technology

Back to Browse Entries

Sailing The Sea

by cosmosquark - Jam Entry

Many years ago, sailors relied on the stars for navigation using a sextant. You too shall do the same in Sailing The Sea.

The aim is to get to the other side of your map. Press "m" to bring up the night skymap and navigate your way across the sea. Watch out for tornados and whirlpools. Use the arrow keys to move

If you get caught up in a whirlpool or a tornado. Press "r" to start from the beginning. Alternatively refresh the browser/reload the game to load up a new map/adventure.

This is the first game I have made using Pixi.js and HTML5 (figured I should try something different since I am used to working with unity). If you have more experience than I do with this setup, then please give me feedback on the logic of the code itself, its structure, and let me know how I would improve upon it for future work (e.g what should I change / do for next time should I extend this game further).

Game by Cosmosquark: http://cosmosquark.com
Artwork by Brenniscool: http://brenniscool.tumblr.com/
A Dark Field Games collaboration: http://darkfieldgames.com

night sky image: http://i.huffpost.com/gen/1272354/images/o-DARK-SKY-facebook.jpg
whirlpool: http://orig06.deviantart.net/c6a4/f/2008/124/e/d/pixel_art_whirlpool_by_dethklok78.jpg
tornado: https://cdn2.iconfinder.com/data/icons/weather-24/256/Tornado-256.png

Downloads and Links


Comments

Sep 17, 2016 @ 12:02am

This game has potential but falls short. Fortunately, a few bug fixes and this probably could be fun. First, there was no music or sound effects, but our game didn't either, so don't feel too bad. The biggest issue was that it seemed like the whirlpools were bugged. The whirpools are one of two hazards. The whirlpool graphic comes and goes, but it is constantly dangerous. This prevented you from progressing very far as the only sea channel big enough to pass through you has a whirlpool blocking the entire path.

The other issue is the hit boxes/colliders for everything. They were too big. In particular, the ship collider was a box that covered the entire ship, including the sails. It would be nice if the ship collider was only the ship portion.

As for the main gimmick of using the map to navigate, it seemed unnecessary since I always knew which way to go. If there was a way to change the main maps orientation, you could force the player to refer to the star map to navigate.

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Many solo participants enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]