Ludum Dare 36 — August 26th-29th, 2016 — Theme: Ancient Technology

Back to Browse Entries

Ancient Ruins

by ReyHax - Jam Entry

You're an adventurer who traveled to the ancient ruins to find the priceless treasure "The Witch's Eye". Beware, the ruins are plagued with traps to keep unwanted guests, and guess who wasn't on the invite list?

Ha, that was fun to write. The game doesn't have any sound fx,(I wish it did, it would make the game more intense). A lot of the mechanics are physics based and that was something kind of new to me. Everything except the Unity game engine was made by me within the 72 hours(which means I'm really tired and need to go to sleep soon).

I have a time lapse video of the whole process of making this game on my YouTube channel here https://www.youtube.com/watch?v=tFCgUO-Ssfw&t=7s if anyone is interested

I hope you enjoy the game and please leave some feedback. Have a good one!

Downloads and Links


Comments

steph88 says ...
Aug 30, 2016 @ 6:25am

Hi, nice game and congratulations ! We're realizing a video with several games of the Ludum Dare #36. We made the same thing at the previous jam.

Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description.

gurkan96 says ...
Sep 6, 2016 @ 11:12am

Hey this game is really fun i really like the indiana jones vibe i do think it could have benefited a lot from sounds though and the jump mechanics felt a bit clunky but other than that awesome!

Iseeicy says ...
Sep 7, 2016 @ 12:24am

This was good. I liked the vibe it gave off, but as mentioned above it reaaaallly needs sound effects. Visuals were great and game-play was nice, but even just a little bit of ambient audio would have improved this drastically.

xzippyzachx says ...
Sep 9, 2016 @ 8:26pm

WOOOOOOOWWWW!!!! The Graphics are soooo good! Love the low poly style, I do it as well. The attention to detail with the rag dolling guy is cool and the fact that when u look down u have a body that has animation is very awesome.

Love the Indiana Jones vibe! The game play is very fun and I love the level design. I have no clue how u did all of that in the time period given.

Awesome fun game!!!!!

puppetmaster says ...
Sep 14, 2016 @ 9:40pm

Congrats, a great little game. The low poly art are top notch.
This kind of game absolutely needs soundfx.

Sometimes the player got stuck and the respawn point after bridge should be rotated 180°.

amras0000 says ...
Sep 14, 2016 @ 10:34pm

Had a lot of fun with this one. The graphics are smooth, the traps are amusing, and I'm quite a fan of the destruction on the trees and signs early on. The ending boulder chase was predictable but still cute.
I liked that you added checkpoints, and the corpses piling up added to the charm quite a bit. All around, a very polished and well-designed experience, caught me off guard a lot and I had a lot of fun.

A couple minor concerns: the most striking flaw of the game (outside of the lack of sound) is the really tight view angle. In the arrow stage especially it was really hard to see anything not directly in front of me, which meant dodging the arrows had to come down to pure luck. I'd have liked a much wider fov or a third person perspective, just to see what's going on around me better.
A couple times I ran into glitches to do with the triggers, where the arrows started firing 2 or 3 times as often as they should making that section impossible until I died and restarted. And the controls felt like I got stuck on the terrain a couple times, but only very slightly and not enough to cause an issue.
A very minor nitpick, the checkpoint just after the bridge starts you off facing the wrong way.

Very nice work though, keep it up.

JonathanG says ...
Sep 19, 2016 @ 4:50pm

It's not always easy to get physics interacting properly in Unity, but this seems to manage and has the comedy of the ragdoll player model. I couldn't manage to get out of the door at the end of the game without falling into the lava pit though!

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Many solo participants enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]