Ludum Dare 36 — August 26th-29th, 2016 — Theme: Ancient Technology

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ab aeterno

by sbeif - Jam Entry

ab aeterno is a 2-players game in which you and your enemy challenge each other in an eternal battle where you can only use traps as weapons.

You use the same button to first place the trap and then activate it. You can't see the traps until they are activated.

The use of a controller is strongly suggested.


KEYBOARD CONTROLS:

Player 1:

- wasd for movement
- spacebar for dodging
- c for exploding trap
- v for arrow trap

Player 2:

- ijkl for movement (if you have a strange keyboard layout you can edit these in the unity launcher)
- down arrow for dodging
- left arrow for exploding trap
- right arrow for arrow trap


CONTROLLER CONTROLS:

- left analog for movement
- lb for dodging
- A for exploding trap
- B for arrow trap

Programming and music made by me, graphics made by my friend Omar.

Downloads and Links


Comments

9.ar7k says ...
Aug 30, 2016 @ 10:42pm

graphics look neat!

tonynogo says ...
Sep 2, 2016 @ 8:53pm

Sadly, I don't have a second player available.
Anyway,congratulation for the nice work!

paruthidotexe says ...
Sep 3, 2016 @ 2:17am

nice game interesting to play. Cool art work i liked it very much especially the exploding particles and at top of the game. If you able to convert it to multiplayer with unity libraries it will be more fun playing in Lan between two systems..

sbeif says ...
Sep 3, 2016 @ 9:16am

@paruthidotexe Thanks, I've never tried that. When I have some time I'll take a look into it.

Kramchay Dig says ...
Sep 3, 2016 @ 9:19am

I like the graphics and the effects

thenanox says ...
Sep 4, 2016 @ 11:50am

i would like to see some indicator for traps. something hard to find but at least easy for the one who planted it when searching for it

solid gameplay. the only thing is players spawn at same position where they died, maybe is better to start again in their initial positions

Jelinib says ...
Sep 11, 2016 @ 9:08am

This seems like it would be a fun, action-packed game! But I only was able to try it out by myself, so my thoughts may not be valid, haha. :P

I notice you have two unused buttons displayed! Did you already have ideas? I'm wondering if an ability to affect the other player's movement in some way could make things more interesting and add a layer of strategy--like a forceful shove/hidden bumper, or a little wall that appears when the opponent or one of their arrows travels near it... No idea, really! I wish I got to experience your game to the fullest! But alas... LOL!

Hilarious walk cycles, and I love the cartoony look too. Unique and fitting way to display player health as well! Sweet job overall! :)

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