Ludum Dare 36 — August 26th-29th, 2016 — Theme: Ancient Technology

Back to Browse Entries

Sprite Warrior

by monkeybit29 - Competition Entry

Based off of ancient Maori Mythology:
You have enraged Punga (ancestor of all ugly things) and has sent creatures to chase and kill you.

It is up to you to reach the end using the right weapon

Basic controls:
WASD
left click
1,2,3

Downloads and Links


Comments

Jelinib says ...
Aug 31, 2016 @ 5:26am

Spear range (and damage) is insane, it's like a gun that just doesn't work at short range, haha!

The club was super satisfying to use when swarmed with enemies too though. The sounds stacked up to be a bit loud in those situations, but I was glad I seemed to be invincible, though that sacrifices any challenge.

The game started me off standing at the second pile of tutorial text (about the weapons) instead of the first (about walking and attacking). The controls were nice and natural anyway so I didn't necessarily need to read the first bit, but I was initially confused as to which direction I was supposed to walk in, as both the top and the bottom looked like wide open pathways.

I do like the idea of 2D characters in a 3D world. (Paper Mario was good fun!) Love the art for the warrior too! I wish the environments had as much detail as he does, but you can only do so much in 48 hours, haha. Nice job! :)

Aug 31, 2016 @ 5:49am

I would love to download this, but the 385MB filesize was just taking too long to download. Maybe repackage/make assets smaller :)

- Vicky

austintradr says ...
Aug 31, 2016 @ 10:04pm

The combat seems like a lot of fun, but the intro hallway was far too long and the character moves far too slowly. I was bored pretty quickly from all the walking.

SuperMsp10 says ...
Aug 31, 2016 @ 10:18pm

Took a while to download but good visuals and great combat mechanics.

ninja00283 says ...
Aug 31, 2016 @ 10:24pm

So the art style fits the theme realy well.
but the player doesn't move fast enough to see it all.
Or because i fell out of the level and spawned at the beginning.

So fix the holes in the level,
and the holes in the gameplay.

Daniel says ...
Aug 31, 2016 @ 10:56pm

I really like the simplistic visuals, gives a nice feeling to the game, art style is A++. as others have said, character feels a bit slow so it took too long to get anywhere.

Mine10blox says ...
Aug 31, 2016 @ 11:00pm

very laggy, probably just my computer. I think it's a good thing that you made a game that big in 42 hours. I'm surprised.

tjxx says ...
Aug 31, 2016 @ 11:24pm

It took a while to load, but I liked it overall. Controls were simple, graphics were nice, and everything was smooth.

Pickens Inc. says ...
Aug 31, 2016 @ 11:24pm

I don't know why you sold it so short, I really liked it! Although the mechanics don't make sense in a realistic regard, it makes for some pretty interesting gameplay. And of course, art/atmosphhere is brilliant.

Thanks a lot for streaming! Great game!

AWOL says ...
Sep 1, 2016 @ 1:15am

The game plays well. The graphics are good for a game made in a few days. It took awhile to load. and there were some spots were it got glitchy but great start.

Strike says ...
Sep 1, 2016 @ 5:39am

I like the mix of 2D and 3D. As people said, the weapons might not make sense at first, but in terms of gameplay it makes the game really interesting. What's the point of not using weapon ?

Maybe you could make the game a bit longer and add a few more types of enemies to add some variety.

dissonent says ...
Sep 1, 2016 @ 6:15am

Very interesting art choice, mixing 2D sprite art in a 3D environment. I like the sound effects for both the spear and the club, which gave a very satisfying feel to hitting enemies.

One bit of nitpicking is that sometimes I'd click and the cursor would hit a pillar or object in the foreground. I'm willing to guess that it's because the Line Trace wasn't set to ignore the pillars.

HellBlazer says ...
Sep 1, 2016 @ 6:17am

Good effort, especially for 48 hours. Some solid production values on the assets here.

The weapon balance is a bit strange: the ranged weapon is also the strongest? Not quite sure how the spear is supposed to be ranged either, but I guess maybe you didn't have time to make a spear-throwing animation, which is understandable.

I feel like the darkness doesn't really bring much to the game, it seemed more annoying than atmospheric to me.

As others have said, maybe the character is a bit slow. Faster player movement, and more varied enemy attack patterns would make the combat more interesting. Of course, I wouldn't really expect you to have time to put in advanced enemy AI... but something to keep in mind for the future maybe, if you decide to keep working on it.

NikSorvari says ...
Sep 1, 2016 @ 6:21am

Runs incredibly slow on my laptop (might just be my specs haha)

Casevse says ...
Sep 1, 2016 @ 8:43am

Good game, but i think the texture need to be pixel art too. The gameplay is interesting.

Aerohand says ...
Sep 1, 2016 @ 9:30am

It needs to speed up, I dont see why I have to walk in a huge level and only fight with several really weak insects.
The 2D and 3D art style is pretty innovative!

Zccc says ...
Sep 1, 2016 @ 10:14am

It felt kind of slow and the spear felt kind of useless because the enemies were so fast! Anyway, I liked navigating the levels, the environment was cool.

PanicTheFirst says ...
Sep 1, 2016 @ 2:22pm

Good job on this one. Liked the mix of 2D and 3D. Gameplay is also pretty nice. :)

stenol says ...
Sep 1, 2016 @ 7:06pm

Good work ! Like @PanicTheFirst said, good mix of 2D and 3D.

Roland M says ...
Sep 1, 2016 @ 8:26pm

The only thing I can complain about is the start, is was too slow! Anyway great job man! ;]

gonutz says ...
Sep 1, 2016 @ 8:41pm

Why is your game over 300 MB? This is huge for a compo entry!

gassasin says ...
Sep 1, 2016 @ 9:53pm

Fun little game i like it:) U could add sprint to the character in my opinion

Sep 1, 2016 @ 11:07pm

Considering the assets, levels, models and length of game I think an unzipped 700 MB is insane, may I ask what engine is this, and what program did you use?
maybe there are other engines that would give you better results for the certain game you're trying to make?

I think it needs a bit of polish, but hey, time is really short on this jam right?
I will just list what I found:
- the hit detection has bugs
- you can clip through objects in the level
- you are invincible so there is no real danger?
- the lighting effects the 3D text too
- the enemies can be knocked off outside the walk-able part of the level
- there are points where you can snipe enemies from above without ever getting in range (I'm not talking about the first "tutorial" ones of course)

The human sprite is really nice, and the basic mechanics have good potential. if you have time expand on it a bit :)

Skosnowich says ...
Sep 3, 2016 @ 8:59am

I liked the idea of combining 2D Sprites with the 3D world very much. Also the gameplay concept is very cool. All over the graphics look good, although there are some glitching floor textures.

The collision detection seems a bit buggy. If you run against walls you glitch back and sometimes you even run through the walls and then fall out of the world. Also you can attack through walls.

But altogether well done in 48 hours, really liked to play it. :)

Diptoman says ...
Sep 3, 2016 @ 10:18pm

The file size seems a bit (read HUGE) compared to the content. Nice art style otherwise, but my main issue was the pacing - it was pretty slow and it didn't make much sense to move around that much just to fight a few things later (specifically when it's just moving and not doing naything else). Otherwise, good entry!

Sep 18, 2016 @ 3:08pm

Fine game though there wasn't much challenge as the player seems invincible... I also stuck with the club so I don't really know what having multiple weapons is for. Overall I still enjoyed it as I played it till the end :)

Cirrial says ...
Sep 19, 2016 @ 6:57pm

Interesting ideas with the weapons, although as others have said, there's no real challenge due to no consequence of being hit by enemies. Not sure why the filesize is so large, not experienced with Unreal. Darkness seemed a tad too much for little gain -- why was it important for there to be so much darkness?

dollarone says ...
Sep 19, 2016 @ 11:18pm

Cool game. I like the range and melee weapon options, and the enemy placement means you can't just machine gun everything down (although I tried :p)

I can see this with more enemies and guns as a cool 3d version of gauntlet. All in all, good effort!

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Many solo participants enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]