Ludum Dare 36 — August 26th-29th, 2016 — Theme: Ancient Technology

Back to Browse Entries

Sage and his Quest to Immortality!

by frix360 - Jam Entry

First LD ever. Wanted to make a platformer. And it was way harder than I expected... Didn't have full 3 days so most features like sound, better music and good looking animations are missing :(

So here it is: Sage and the Quest to Immortality!

You are sage, who was sent by time-travel magic to the early times to retrieve an item, which contains a knowledge and power of immortality.

Controls A W D or <- ^ -> move
Space - Jump
Z- cast Fire Ball
X - cast Giant boulder at mouse cursor

It looks like my game has way too many bugs... Will fix tomorrow.

Edit1: Fixed most of the bugs. Its still buggy, but playable.

Edit2: Fixed blurry models and going out of the map bug...

Thank you for playing!

Downloads and Links


steph88 says ...
Aug 30, 2016 @ 6:13am

Hi, nice game and congratulations ! We're realizing a video with several games of the Ludum Dare #36. We made the same thing at the previous jam.

Can you add your game on ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description.

Aug 30, 2016 @ 11:29pm

Gratz on your first game, it was fun but needs work on the controls. It was a weird mix of physics based movement and old school platformer movement and I feel in the future sticking to one or the other would be better.

While waiting for the next Ludum Dare I would recommend trying to make a game like Mario with simple platforming to improve your skills and knowledge of platformers.

intXparts says ...
Aug 30, 2016 @ 11:31pm

Awesome first time entry! You got a lot of cool features in and I like the use of the second spell to help you advance further in the levels. The different art styles clashed a bit but that's completely understandable due to the time constraints. Keep up the good work!

AWOL says ...
Aug 31, 2016 @ 1:43am

Good first entry much like my game we have a ways to go. The graphics are good but they kinda didn't match. You hade a clean main character and the ground was all pixel art. I love pixel art but the whole game should be pixel art. Unless you were going for some abstract thing. In any case great start.

Ebriosus says ...
Aug 31, 2016 @ 1:51am

Not a bad platformer! Where you had to stand and where you had to drop the rock on the catapults were kinda too specific though - I had to find the exact spots to launch myself high enough to reach a platform. Otherwise, for a first game, it's pretty good!

MrMordem says ...
Sep 4, 2016 @ 10:42am

Well done for a first entry :) it has its flaws, the jump physics feel a bit weird, but nothing a bit of tweaking can't fix.

the graphics and music were both good however 2 things with the assets :

- they all look good but, the pixellated ones don't seem to blend that well with the more vector style of the player character

- when you play the game in a windows (1024X768 in my case)the assets seem to not rescale properly and become all blurry, this seem to happen to some games running with unity so it could be because of the way this engine handles resolutions ?

But hey you made your first game and it's a cool one at that, so don't worry these flaws are not much you can't improve over time it's my 6th LD with my team and we still have issues with our games XD

overall congrats ! :)

frix360 says ...
Sep 4, 2016 @ 11:08am

@thecatspajamas Thank you for response. Yes indeed... Physics with old school controls didn't work too well(and probably need some rebalancing to work correcly). This was my first platformer and I got really important knowledge in my first LD . I will train and make something better next time!

@intXparts Thank you :)

@AWOL Yes indeed. Next time I will try not to mix artstyles like that :D Thank you.

@Ebriosus Thank you ^^. Yes catapults worked really weird for some reason... I was using Unity's physics system so it was difficult to tweak anything. Probably should have used another aprouch :D.

@MrMordem Thank you :D Yea next time I will try use one type of art. I'm not sure about the assets problem. Looks descent on my end. Will look into that ^^

MrErdalUral says ...
Sep 4, 2016 @ 11:28am

You need to work more on the controls.

Also the art assets you used do not match up with each other. Try to make sure each pixel takes up the same amount of space in the screen.

Good job! Congratulations!

jsmars says ...
Sep 8, 2016 @ 11:51am

Nice work! Fun game and you've got a lot in there. A bit more fluid movement would make running around more fun I think.

Sep 9, 2016 @ 6:21pm

I like the main character! :) Good start. I included it in my compilation video series of Ludum Dare 36, if you’d like to take a look :)

Jelinib says ...
Sep 11, 2016 @ 11:37pm

Cute art! I'd definitely would like to see how the wolf would look in the same style as the people.

I discovered that the seesaw is super effective if I drop the boulder closer to the center. I almost flew to the moon! :P

I also noticed a faint white splotch above the sage's head. It's very very faint, so I think it might be in there by accident, maaybe. I only really noticed it at the end stage where the background is darker.

Congrats and awesome job on your first LD!

frix360 says ...
Sep 12, 2016 @ 6:41pm

@Jelinib Thank you very much :) Yea the physics worked really weird, next time I will try to make things more predictable :D. The faint... Didn't notice it until now -.- ...

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Many solo participants enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]