Ludum Dare 36 — August 26th-29th, 2016 — Theme: Ancient Technology

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Reinvent the Wheel

by ratly - Jam Entry

A game inspired by the square bicycle (https://www.sciencenews.org/article/riding-square-wheels) and all of the other curious pairs of Roads and Wheels as described in http://web.mst.edu/~lmhall/Personal/RoadsWheels/RoadsWheels.pdf .

Controls:

Use Spacebar to jump over the gaps. Use the mouse to select and switch to the wheel in your inventory that matches the shape of the terrain. Good luck!

Downloads and Links


Comments

pressxtoskip says ...
Aug 29, 2016 @ 10:15pm

This is strangely hypnotic once you get going - I think it's the combination of the lift music and the rotating shapes. Had real trouble getting past the first wheel change, but after that I got the hang of it. Nice idea!

joemag says ...
Aug 29, 2016 @ 10:33pm

Love the music, adds a great touch. Took a while to understand that jumping was required.
A very unique runner, although after playing through the straight forward early levels I didn't want to play through effectively the tutorial portion again. Would be great if there was a button that starts it at the harder random map.

qkerguelen says ...
Aug 30, 2016 @ 1:08am

Hey it was cool! My record is 1.87km, but I know I can do better!

dwhiffing says ...
Aug 30, 2016 @ 1:25am

Really nice! I would've liked to skip the tutorial after the first run through, and I didn't realize I could jump right away. Still had fun though :)

Aug 30, 2016 @ 3:01am

Didn't quite understand at first, but once I got it this was very enjoyable. It's oddly satisfying to see the different wheel shapes fit so perfectly into their corresponding terrain types. It would be nice to be able skip the tutorial. Also, the default iMovie music gets a little repetitive after playing for a few minutes.

svyatozar says ...
Aug 30, 2016 @ 5:56am

The beginning was easy because of sequential switching, but then when random switching is required the difficulty suddenly increases, and then after a fall, i wish I had a shortcut to get to the difficult part without going a mile on totally easy sequential terrain.

UltraRat says ...
Aug 30, 2016 @ 6:43am

haha... I've sent that pic to people before when being a smartass. Glad I can not upgrade replies to something interactive.

Neonable says ...
Aug 30, 2016 @ 6:48am

Amazing concept! The game is really enjoyable and as svyatozar mentioned, it would be great to be able to play multiple times without having the first part being the same every time. I would definitely like to see a full version of this game being released soon with more wheels shapes and level variations. Hopefully we could get a mobile port as well!

Muel says ...
Aug 30, 2016 @ 8:59am

Nice take on the theme.
Actually, can't say that is not an inovation haha.

Linus123xbb says ...
Aug 30, 2016 @ 2:51pm

It was a fun simplistic game, it took a while to understand what to do in the beginning and that I needed to jump tho.

Kizler says ...
Aug 31, 2016 @ 4:29am

Took me quite a bit to realize what I was suppose to do (jump and switch).Unfortunately my memory was terrible and once the tutorial was done, I met my end almost instantly after... unless it was a flat road.

reheated says ...
Sep 2, 2016 @ 2:43pm

Innovation: Very clever!
Fun: Cheerful presentation and addictive gameplay! (After quite a few attempts my record is 2.52km which is probably further than I've ever made it on a real bike without falling off.)
Theme: Yep!
Graphics: I enjoyed the graphics. I like the way the stick figure's legs move properly. And you managed to get all the maths right for lining up the wheels with the road, so I'm impressed.
Audio: Just right for the game.
Humor: The humour comes from the quirky nature of the game, I think. I had a smile on my face while I played it.
Mood: A happy fun mood - it made me happy to keep playing.
(Bonus category) Education: Cool way to sneak some maths into a game. I wonder if it's possible to randomly generate some of the roads and matching wheels at the start of the game, so the player can't just memorise how they match up?
Overall: Fun and well presented.

Jelinib says ...
Sep 12, 2016 @ 12:41am

I learned a little about wheel shapes today, yay! Very cool!

I initially had some trouble with the jump at the end of the clover wheel portion, but after a few tries I discovered it's better to jump a little early rather than at the edge.

I love the way the music fits with something like this too. Very nicely done!

Sep 12, 2016 @ 6:57pm

I think that the shape of the terrain is not very intuitive. Maybe that is the point (to remember) but you have to be very fast to change in time. I did 1,7 km after some tries.

Nice job

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