Ludum Dare 36 — August 26th-29th, 2016 — Theme: Ancient Technology

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Cave of Colors

by Siegfried Croes - Jam Entry

- Info -
I decided to interpret the theme as "ancient" computer technology so I made a game in the style of the games on Atari. It's an endless shooter in which you have to shoot colored enemies with the right colored beam. Collect ammunition to shoot faster.

- Controls -
Arrow keys/WASD/ZQSD: Walk around
Space/Right control: Jump
Mouse: Aim
Left mouse button (click or hold): Shoot
Right mouse button: Change beam color

- Known issues -
The mouse aiming is off on resolutions that are not a multitude of 320x360... 1280x720, 1600x900 and 1920x1080 should be fine. I'll try and look into fixing this.

Downloads and Links


onyon says ...
Aug 29, 2016 @ 9:22pm

Neat game, got that nice retro vibe. I like the artstyle and sounds. Cool gameplay mechanic with changing colors too! Good job :)

Aug 29, 2016 @ 9:24pm

I love it! A very simple, yet fun game. I got a score of 2400. I should probably practice. Keep up the good work!

Ghen says ...
Aug 29, 2016 @ 9:33pm

very nice and responsive game, i like the aesthetic overall with the atari vibe
the control very responsive, the switch weapon color with right click is easy
very solid entry!

dietzribi says ...
Aug 29, 2016 @ 9:41pm

Really awesome, fun and addictive. Controls were great, the color swapping was cool. Probably my favorite so far!

nitroix says ...
Aug 29, 2016 @ 9:46pm

Overall g8 game man

wrexialmt says ...
Aug 29, 2016 @ 9:47pm

Ohh wow this gets intensive after a while. One of the best I've tried so far good job.

PetterBergmar says ...
Aug 29, 2016 @ 10:22pm

This one is so nice! Great graphics, mechanics and gameplay. But sometimes I couldn't shoot, not sure if I misunderstood the mechanics or if it's a bug?

steph88 says ...
Aug 30, 2016 @ 6:15am

Hi, nice game and congratulations ! We're realizing a video with several games of the Ludum Dare #36. We made the same thing at the previous jam.

Can you add your game on ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description.

Latis Games says ...
Aug 30, 2016 @ 10:21am

I really liked this game! The art was spot-on, and the shooting mechanic surprisingly fun to play about with. I'm still not sure what the item the enemies occasionally drop actually does, though. Lots of fun, and a good challenge! —StarFahx

GhostBomb says ...
Aug 30, 2016 @ 6:25pm

Nice game! Nice touch making the enemies different shapes for people with color-blindness (though I'm not color-blind myself). Jumping is also a great mechanic that you seldom see in arena shooters that lets you avoid damage if you know what you're doing.

The difficulty spikes way up once the tougher enemies start showing up. I wasn't sure if the power up that spawned was a power up or spikes at first. It would be nice if you could use q and e to switch colors both ways and if you could see what the next and previous colors are.

MakerOK16 says ...
Aug 31, 2016 @ 2:09pm

It's simple, challenging and retro. I like this style.
I think that it's only incomplete because it doesn't have a BGM...
But it's a great game! Keep up the good work! :D

Aug 31, 2016 @ 4:33pm

Fun, well made game! I included it in my compilation video series of Ludum Dare 36 games, if you’d like to take a look :)

monkeybit29 says ...
Aug 31, 2016 @ 10:02pm

pretty simple and fun man, I just really wish it had music to accompany the gameplay

Sep 4, 2016 @ 2:28pm

Liked the simplicity of the gameplay mechanic and the overall atari look you went for worked well.

alfie275 says ...
Sep 6, 2016 @ 5:52pm

Hey, I gave your game a play on my channel:

A fun little game, I like the art style and the attention to detail wrt color blindness accessibility.
A few more powerup types would make this more enjoyable, as well as maybe giving the enemies different abilities and introducing them at different times.

Omiya Games says ...
Sep 6, 2016 @ 11:46pm

Nice little game! I like the art.

Sep 15, 2016 @ 7:57pm

A great little game! Very cute.

We streamed it earlier if you'd like a more indepth thought on the game:

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