Ludum Dare 36 — August 26th-29th, 2016 — Theme: Ancient Technology

Back to Browse Entries


by Peringo - Jam Entry

When a terrifying Robot god enslaves a tribe of bird people, the local mechanic sets out to obtain their technology and get rid of the opressors of his people.

Birdology is a short, top down action RPG thingie in which you fight drones with drones.


Coding - Snapi12
Art - Peringo
Music - ThaBaus/Artverwandt
Sounds - brfx :>


Update 30.08.2016:
-Balanced traps in dungeon
-Turned volume down, edited laser sounds
-Fixed ladder bug in tower
-Fixed function in final screen wher you should close the game by pressing escape

Update 31.08.2016:
-Fixed beginning with end sequence, whoopsie it happened when I tested it yesterday :P
-Fixed drone which came all the way flying to you when she was very far away (e.g. in the tower)
-Fade out at tower scene
-You can also dash with shift for now without using the mouse
-Ladders only appear when the floor is cleared

Update 1.09.2016:
-Player can no longer dash through walls, houses or tents
-Dash is a bit longer

Downloads and Links


Mettra says ...
Aug 30, 2016 @ 5:44am

Cool visuals. The ladders in the monolith i think are glitching. They keep sending me back to the first floor and then when I go up that ladder it puts me on the next floor. It's weird. Spikes have like no time to get across without taking damage. I just ran across, knocked myself down to 1 hp and then left. Things are really hard to shoot since they are so small. That techno god thing was pretty awesome.

steph88 says ...
Aug 30, 2016 @ 8:12am

Hi, nice game and congratulations ! Simple mechanics that still offered a decent amount of challenge.We're realizing a video with several games of the Ludum Dare #36. We made the same thing at the previous jam.

Can you add your game on ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description. (you can already find several games from the jam there)

Bendev says ...
Aug 31, 2016 @ 2:50am

Nothing happens after the intro (where the huge thing in the sky got a laser in the head). I really wanted to play the art looks really good.

KingEthaniel says ...
Aug 31, 2016 @ 3:32am

The art looked really cool from your screeen shots but its just a black screen after the intro cinematic.

funkyryu says ...
Aug 31, 2016 @ 4:02pm

I played it 3 times, first i lost the bird out of the screen, second it crashed, and third i was walking around after killing some drones for a while. It has problems, but you have a nice base to keep working on. :)

runvs says ...
Aug 31, 2016 @ 4:53pm

Thats a very cute entry! The graphics are awesome and I like the exploration of the world. the world itself feels really good because of the cutscenes. The music also adds alot to this! The controls feel a little bit strange with dash on the mouse, I would have liked that also on the keyboard. I did not have any problems with the ladders or glitches. Great game!

RttStudio says ...
Aug 31, 2016 @ 6:34pm

Graphics are good, physic should be improved(character glitching in wall if you walk in it), also I think ladders would not show until you defeated all bots on a floor. Good entry, keep working on it :)

KingEthaniel says ...
Sep 1, 2016 @ 3:46am

I liked the art a lot, and I really enjoyed the exploratory aspects of the game, and how it felt sort of like Zelda. PhyHit deetction adn collision was a little wonky, and I would have maybe made the dash a little longer , but ovcerall a really cool game!

KingEthaniel says ...
Sep 1, 2016 @ 3:49am

Cool game! I really liked the exploratory aspects, and how even though it wasn't that large of a game, it felt that there was lots to do and discover. The hit detection and collision was a bit wonky, and I think the dash should go just a little bit further, but a really cool entry! Oh, and I really liked the art, too. Great animation and character design.

HuvaaKoodia says ...
Sep 1, 2016 @ 4:07pm

A big world to explore, loads of intense finger cramping action, a cool ending, there's a lot to like here. And then there's the glitches and quirks, but, quite frankly, they just add to the charm of it.

Good job!

csanyk says ...
Sep 11, 2016 @ 5:07pm

This is still pretty rough, but I see a lot of potential here.

I couldn't figure out how to do much -- it didn't seem like the 'E' key was working, maybe? Or just there are too many things that I would think I should be able to interact with, but can't. Like all the stuff in the bedroom where I woke up to start the game, all the people in the village, etc... Also it seemed there were many doorways that I couldn't enter. Despite feeling unfinished/incomplete, I wanted to play it a lot more.

Sep 11, 2016 @ 8:17pm

Really nice graphics! I included it in my compilation video series of Ludum Dare 36, if you’d like to take a look :)

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Many solo participants enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]