Ludum Dare 36 — August 26th-29th, 2016 — Theme: Ancient Technology

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Star Seeker

by MatMortatti - Jam Entry

the Sun should wake our cattle
the Sun should bathe our vines
the Sun should rise upon us.

But it didn't.

Destiny is a threacherous companion,
and it trapped us here, in time
in that night.

Destiny said
tonight, we end
and it's eternal.

But maybe...
There is
light.

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In this game you control a ship in a sunless world. Throught many generations, you will create your own guidance with the stars to reach the light.



CONTROLS:

WASD - Movement

Mouse Left Button - Select the stars and connect them



==================================



Credits:



Matheus Mortatti (@MatheusMortatti) - Code and Art;

Pedro Stringhini (@PHString) - Code;

Otavio Miranda - Code;

Leonardo Villani - Code and Music/SFX;

João Baraldi - Art


==================================

Notes:
->The game has balancing issues (it's pretty hard). With your feedback/sugestions we hope to fix those problems!
->We are noticing some bugs, but we either don't have time or have a windows pc to fix it with Game Maker. But in the weekend we'll be updating the game!

Downloads and Links


Comments

steph88 says ...
Aug 30, 2016 @ 6:13am

Hi, nice game and congratulations ! We're realizing a video with several games of the Ludum Dare #36. We made the same thing at the previous jam.

Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description.

GFM says ...
Sep 4, 2016 @ 6:14pm

I liked the idea of an open map that you should chart and explore on your own.

A few notes about the game:

- Getting a clue for the star position only on the first few seconds of gameplay is quite rough.
- It took me quite a while to understand that you refill food when you touch land. Before that, I would avoid lands at all cost, since the ship get somewhat stuck.
- Since on your first trip you reach clouds that disappear, it's not clear that the map has limits. I see a few possible solutions:
1. Change the edge of the world. Instead of using clouds, you could play with the old belief that the world ended at its edge and put a fall there...
2. Make the world "circular". Instead of getting blocked, whenever the player reach when edge, they could continue sailing from the opposing edge...
- Trying to connect stars that are really distant from your ship yield some interesting "bugs"...

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