Ludum Dare 36 — August 26th-29th, 2016 — Theme: Ancient Technology

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Rolin Stone

by ClockwerkClover - Jam Entry

The second Ludum Dare game made by Clockwerk Clover with the theme "Ancient Technology."

You take the roll of a stone wheel in this rock solid entry that is sure to revolutionize the platforming genre.

Downloads and Links


Comments

skreeb says ...
Aug 30, 2016 @ 5:10am

I came for the attractive wide brush strokes, I stayed for the surprisingly addictive gameplay, and I left after I tried a billion times to get over that long set of columns.
I liked each individual art piece, but I do think they could have had more "blend". Overall simple but fun and frustrating. Took me back to yelling at Leo Steel

xiaobaobao719 says ...
Aug 30, 2016 @ 5:50am

Those triple columns man! Fun game, the only thing keeping me from losing my cool was the smooth music and artwork. Maybe I should play Dark Souls with light jazz. Good job!

xclementx says ...
Aug 30, 2016 @ 3:11pm

Looks fun ! But i'm on a Mac and there is no web version... Kinda disappointed...

Sean says ...
Aug 30, 2016 @ 9:30pm

Simple but well-executed. I was a bit surprised to find that the level was the same every time and got bored pretty fast. Maybe if there were checkpoints it would be a bit less tedious?

A tip for people getting stuck on the columns: hold up instead of pressing it and you'll bounce on the top of each one. It still takes some luck to land the first jump, but once you do you should get past all three.

Aug 31, 2016 @ 9:03am

A lovely little game. Lovely painterly-esque artstyle and nice, surprisingly chill, music.

It feels so good to clear the stuff that you couldn't get past previously.

minnouu says ...
Sep 1, 2016 @ 10:09am

Fairly difficult! I managed to get over the set of 3 pillars once, but never again. Things come up kind of fast to react to them in any way.

GFM says ...
Sep 6, 2016 @ 11:48pm

Interesting art! I really liked its hand painted aspect. However, something felt straining to my eyes... I couldn't really put my hands onto the cause, but I believe it was the contrast between the static background and the fast-scrolling foreground.

I'm sorry to say it this way, but I feel like the music doesn't match the game at all... It's as if I had muted the game and was playing something else entirely...

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