Ludum Dare 36 — August 26th-29th, 2016 — Theme: Ancient Technology

Back to Browse Entries


by Darenn - Jam Entry

Allo? is a casual game where you work as a "Demoiselle de téléphone".

It is very simple to play (See tutorial in game) as I wanted to do a mobile game (Here is the computer version, the mobile will be slightly different).

It is my first Ludum Dare alone. I used Unity Engine to program the game. For musics I used LinuxMultimediaStudio. For sounds effects I used Audacity and objects of my bedroom. For the first time, I have done graphics by myself using Inkscape, so it is not a very beautiful game ;).

Please, enjoy playing this game ! (feedback is very appreciated !)
Can you give me your high score in comment ? Thanks !

Known Bugs:
Under 1280x720 resolution the game is not well displayed.

PS : I am searching a graphist and a game designer to make a game this year, contact me if you are interested.

Downloads and Links


Ghen says ...
Aug 30, 2016 @ 9:54am

aaayyy, we have similar theme of game mate :D, you are the second person i see with the switchboard operator theme, great mind indeed thinks alike :D

very interesting aesthetic, i love the cleanliness of it, the telephone user sounds is also a nice touch

colozz says ...
Aug 30, 2016 @ 10:13am

I love the difficulty! How did you score 78? ^_^
I hope the real demoiselle de téléphone job wasn't that hard
Nice game

cushycode says ...
Aug 30, 2016 @ 10:22am

Good idea, dude!
Wish you find a good artist there for the game.

But the web version resolution is too large.
I had to scroll up and down to continue the game.

monstersauce says ...
Aug 30, 2016 @ 10:42am

Very interesting use of theme!
Just as I was thinking hey this is pretty ea-- ohhhhh here it goesss. Good stuff!

blinry says ...
Aug 30, 2016 @ 11:35am

Got a score of 17 on the first try :) Nice little game, it's well-rounded! Love the talking sounds :D Good short in-game explanation, too!

I can't really find anything to criticize, expect maybe that I would have liked more gameplay elements!

Amine Tcherak says ...
Aug 30, 2016 @ 11:39am

Very Nice i love your Game Good Works )=

Yngvarr says ...
Aug 30, 2016 @ 11:42am

23 points. Also, tried to play with drawing tablet. Got 11. =P
Gameplay is awsome! I always hated mouse and now I hate it muuch more. =) Sounds are just wonderful!
Got an interface problem on my Windows:

Aug 30, 2016 @ 11:48am

Neat game, I was able to get 47 points on my first go! It's simple, it's interesting, nicely done! :D

chrisdugne says ...
Aug 30, 2016 @ 11:52am

nice idea ! 16pts here on web version. To me, we wait for the acceleration too long at start, and then it grows too quickly. But then it's why I tried many times : )

Hammers says ...
Aug 30, 2016 @ 11:55am

Nice! Lovely and simple, very clear what's going on, and has a nice difficulty curve. Lovely sound effects too :)

I can already imagine ways you could take this further (wires you can't cross, special colored wires that can only go in certain holes, etc..) but it's already a nice complete experience. Great job.

raspofabs says ...
Aug 30, 2016 @ 12:45pm

I can imagine this being a lot better to play on tablet. Good idea.

socks says ...
Aug 31, 2016 @ 10:07am

Wow! Another phone game! And it seems as if there are others, too. Nonetheless, interesting gameplay idea. The increasing telephone babbling really sets the hectic mood. Good music & art too. Solid game.

I think adapting this for a touch screen sounds fun. (Two fingers, one for each jack?)

High score: 24

CMangas says ...
Aug 31, 2016 @ 1:25pm

Simple concept, but very well executed. The music and the sound effects really make a speciall kind of mood for this game.

Fun little game, good job!

Gipzo says ...
Aug 31, 2016 @ 2:26pm

Nice game. Simple and addictive. With touch controls it should be even better :)

I think making wires slightly different colors will make them less obscure..

High score: 23

P.S. I have switchboard themed game too :)

Damdoshi says ...
Aug 31, 2016 @ 2:40pm

Wow, that's pure hell xD

Original concept. It makes me think a little to "Papers, please"... Just add a few people to hear, to spy and a backstory, and here you are :p

It is simple but well done.

Gorp900 says ...
Aug 31, 2016 @ 3:01pm

Nice take on the theme, Playing with the mouse can certainly feel a bit tedious but i imagine on a phone or tablet, with touch controls, makes this game a whole load better.
This could be really cool with a mostly minimal art style and having different levels with different switchboard shapes or hazards.

pogo says ...
Aug 31, 2016 @ 3:09pm

The sound design was spot on, the little chatter noises and beeps speeding up as the difficulty ramps makes the game that little bit more stressful.
I feel like the dicordes would have benefited from being different colours to each other. Sometimes I would get confused between which end connected to which.

I'd have also like a way to quickly detach a pair of dicordes, or put them back into the supply.

Leroyii says ...
Aug 31, 2016 @ 5:32pm

I really enjoyed it, it's a very nice simple "work" game, like papers, please. It has some nice chaos later in the game, especially when someone want's to call someone else and the cord is still on it from the last call. Great job!

Insality says ...
Aug 31, 2016 @ 6:23pm

a very very nice concept and implementation
First game, where Im started from reading in-game tutorial.
The perfect entry for multitasking and very funny as it can be. Great job!
Got 55 score and got tired. Good luck with projects!

The bad part maybe is not so comfortable UI. thats all what i finded

Junber says ...
Aug 31, 2016 @ 11:10pm

Awesome interpretation of the theme. It was real fun. I got 34 points on first try. I can see the controls working a lot better on mobile too. The sounds were great and the graphics were functional without being ugly even though the difference between people talking and people finished talking could have been bigger. Also I cant think of an explination why someone should use Comic Sans for tutorial texts... But if I ignored this grave stylistic misstep it is quite a nice game.

Diptoman says ...
Sep 2, 2016 @ 9:59am

15 and fired! Well, I'm glad I don't live in that era (or it might be because I was usiing a laptop's touchpad. It's hard.) WOuld be nice to have some variations, but otherwise a neat idea and a pretty good presentation! Well done.

Sep 5, 2016 @ 10:09am

Interesting game. Maybe it will doing well on mobile platform

Sep 13, 2016 @ 10:39pm

Really nicely made game! I included it in my compilation video series of Ludum Dare 36, if you’d like to take a look :)

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Many solo participants enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]